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author | Justin Clark-Casey (justincc) | 2012-01-05 20:51:49 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-01-05 20:51:49 +0000 |
commit | 7319ba62dd1791a3dade5b5453e369d955de48a2 (patch) | |
tree | 5acaf68647385bc8d3b8318b3a5bfb51ea657d7a /OpenSim/Region/OptionalModules | |
parent | Move asset commands from AssetService to AssetServerConnector so that we can ... (diff) | |
download | opensim-SC_OLD-7319ba62dd1791a3dade5b5453e369d955de48a2.zip opensim-SC_OLD-7319ba62dd1791a3dade5b5453e369d955de48a2.tar.gz opensim-SC_OLD-7319ba62dd1791a3dade5b5453e369d955de48a2.tar.bz2 opensim-SC_OLD-7319ba62dd1791a3dade5b5453e369d955de48a2.tar.xz |
Move simulator asset info commands to an optional module from the connector. Make them conform with service side commands.
This stops them appearing twice when Hypergrid is enabled.
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r-- | OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs | 134 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs | 5 |
2 files changed, 136 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs new file mode 100644 index 0000000..9ea6343 --- /dev/null +++ b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs | |||
@@ -0,0 +1,134 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Text; | ||
33 | using log4net; | ||
34 | using Mono.Addins; | ||
35 | using Nini.Config; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Console; | ||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | |||
42 | namespace OpenSim.Region.OptionalModules.Asset | ||
43 | { | ||
44 | /// <summary> | ||
45 | /// A module that just holds commands for inspecting assets. | ||
46 | /// </summary> | ||
47 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AssetInfoModule")] | ||
48 | public class AssetInfoModule : ISharedRegionModule | ||
49 | { | ||
50 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | private Scene m_scene; | ||
53 | |||
54 | public string Name { get { return "Asset Information Module"; } } | ||
55 | |||
56 | public Type ReplaceableInterface { get { return null; } } | ||
57 | |||
58 | public void Initialise(IConfigSource source) | ||
59 | { | ||
60 | // m_log.DebugFormat("[ASSET INFO MODULE]: INITIALIZED MODULE"); | ||
61 | } | ||
62 | |||
63 | public void PostInitialise() | ||
64 | { | ||
65 | // m_log.DebugFormat("[ASSET INFO MODULE]: POST INITIALIZED MODULE"); | ||
66 | } | ||
67 | |||
68 | public void Close() | ||
69 | { | ||
70 | // m_log.DebugFormat("[ASSET INFO MODULE]: CLOSED MODULE"); | ||
71 | } | ||
72 | |||
73 | public void AddRegion(Scene scene) | ||
74 | { | ||
75 | // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); | ||
76 | } | ||
77 | |||
78 | public void RemoveRegion(Scene scene) | ||
79 | { | ||
80 | // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); | ||
81 | } | ||
82 | |||
83 | public void RegionLoaded(Scene scene) | ||
84 | { | ||
85 | // m_log.DebugFormat("[ASSET INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||
86 | |||
87 | if (m_scene == null) | ||
88 | m_scene = scene; | ||
89 | |||
90 | MainConsole.Instance.Commands.AddCommand( | ||
91 | "asset", false, "dump asset", | ||
92 | "dump asset <id>", | ||
93 | "Dump an asset", | ||
94 | HandleDumpAsset); | ||
95 | } | ||
96 | |||
97 | void HandleDumpAsset(string module, string[] args) | ||
98 | { | ||
99 | if (args.Length < 3) | ||
100 | { | ||
101 | MainConsole.Instance.Output("Usage is dump asset <ID>"); | ||
102 | return; | ||
103 | } | ||
104 | |||
105 | UUID assetId; | ||
106 | string rawAssetId = args[2]; | ||
107 | |||
108 | if (!UUID.TryParse(rawAssetId, out assetId)) | ||
109 | { | ||
110 | MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId); | ||
111 | return; | ||
112 | } | ||
113 | |||
114 | AssetBase asset = m_scene.AssetService.Get(assetId.ToString()); | ||
115 | if (asset == null) | ||
116 | { | ||
117 | MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId); | ||
118 | return; | ||
119 | } | ||
120 | |||
121 | string fileName = rawAssetId; | ||
122 | |||
123 | using (FileStream fs = new FileStream(fileName, FileMode.CreateNew)) | ||
124 | { | ||
125 | using (BinaryWriter bw = new BinaryWriter(fs)) | ||
126 | { | ||
127 | bw.Write(asset.Data); | ||
128 | } | ||
129 | } | ||
130 | |||
131 | MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName); | ||
132 | } | ||
133 | } | ||
134 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs index 16cd7e4..a8e545c 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Interfaces/IInventoryItem.cs | |||
@@ -30,8 +30,7 @@ using OpenMetaverse; | |||
30 | using OpenMetaverse.Assets; | 30 | using OpenMetaverse.Assets; |
31 | 31 | ||
32 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | 32 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
33 | { | 33 | { |
34 | |||
35 | /// <summary> | 34 | /// <summary> |
36 | /// This implements the methods needed to operate on individual inventory items. | 35 | /// This implements the methods needed to operate on individual inventory items. |
37 | /// </summary> | 36 | /// </summary> |
@@ -39,6 +38,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
39 | { | 38 | { |
40 | int Type { get; } | 39 | int Type { get; } |
41 | UUID AssetID { get; } | 40 | UUID AssetID { get; } |
42 | T RetrieveAsset<T>() where T : Asset, new(); | 41 | T RetrieveAsset<T>() where T : OpenMetaverse.Assets.Asset, new(); |
43 | } | 42 | } |
44 | } | 43 | } |