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author | Adam Frisby | 2009-04-04 23:32:37 +0000 |
---|---|---|
committer | Adam Frisby | 2009-04-04 23:32:37 +0000 |
commit | e120876bd018c1c184955df7037fd87f576bb42a (patch) | |
tree | 18e38a3a536575686aaf4dc86e36fcb2a3231e72 /OpenSim/Region/OptionalModules | |
parent | * Implements IObjectPhysics on SOPObject partially. (diff) | |
download | opensim-SC_OLD-e120876bd018c1c184955df7037fd87f576bb42a.zip opensim-SC_OLD-e120876bd018c1c184955df7037fd87f576bb42a.tar.gz opensim-SC_OLD-e120876bd018c1c184955df7037fd87f576bb42a.tar.bz2 opensim-SC_OLD-e120876bd018c1c184955df7037fd87f576bb42a.tar.xz |
Implements on IObjectPhysics:
* SetMomentum
* AddAngularForce
* AddForce
* FloatOnWater
* Force
* Acceleration
* Torque
* Velocity
* RotationalVelocity
* CenterOfMass
* GeometricCenter
* Buoyancy
* Mass (Partial)
* Density (Partial)
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs | 83 |
1 files changed, 62 insertions, 21 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index 2e93673..e62f795 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs | |||
@@ -31,6 +31,7 @@ using OpenMetaverse; | |||
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Framework.Scenes; | 32 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object; | 33 | using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object; |
34 | using OpenSim.Region.Physics.Manager; | ||
34 | 35 | ||
35 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | 36 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
36 | { | 37 | { |
@@ -414,79 +415,119 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
414 | 415 | ||
415 | public double Density | 416 | public double Density |
416 | { | 417 | { |
417 | get { throw new System.NotImplementedException(); } | 418 | get { return (GetSOP().PhysActor.Mass/Scale.X*Scale.Y/Scale.Z); } |
418 | set { throw new System.NotImplementedException(); } | 419 | set { throw new NotImplementedException(); } |
419 | } | 420 | } |
420 | 421 | ||
421 | public double Mass | 422 | public double Mass |
422 | { | 423 | { |
423 | get { throw new System.NotImplementedException(); } | 424 | get { return GetSOP().PhysActor.Mass; } |
424 | set { throw new System.NotImplementedException(); } | 425 | set { throw new NotImplementedException(); } |
425 | } | 426 | } |
426 | 427 | ||
427 | public double Buoyancy | 428 | public double Buoyancy |
428 | { | 429 | { |
429 | get { throw new System.NotImplementedException(); } | 430 | get { return GetSOP().PhysActor.Buoyancy; } |
430 | set { throw new System.NotImplementedException(); } | 431 | set { GetSOP().PhysActor.Buoyancy = (float)value; } |
431 | } | 432 | } |
432 | 433 | ||
433 | public Vector3 GeometricCenter | 434 | public Vector3 GeometricCenter |
434 | { | 435 | { |
435 | get { throw new System.NotImplementedException(); } | 436 | get |
437 | { | ||
438 | PhysicsVector tmp = GetSOP().PhysActor.GeometricCenter; | ||
439 | return new Vector3(tmp.X, tmp.Y, tmp.Z); | ||
440 | } | ||
436 | } | 441 | } |
437 | 442 | ||
438 | public Vector3 CenterOfMass | 443 | public Vector3 CenterOfMass |
439 | { | 444 | { |
440 | get { throw new System.NotImplementedException(); } | 445 | get |
446 | { | ||
447 | PhysicsVector tmp = GetSOP().PhysActor.CenterOfMass; | ||
448 | return new Vector3(tmp.X, tmp.Y, tmp.Z); | ||
449 | } | ||
441 | } | 450 | } |
442 | 451 | ||
443 | public Vector3 RotationalVelocity | 452 | public Vector3 RotationalVelocity |
444 | { | 453 | { |
445 | get { throw new System.NotImplementedException(); } | 454 | get |
446 | set { throw new System.NotImplementedException(); } | 455 | { |
456 | PhysicsVector tmp = GetSOP().PhysActor.RotationalVelocity; | ||
457 | return new Vector3(tmp.X, tmp.Y, tmp.Z); | ||
458 | } | ||
459 | set | ||
460 | { | ||
461 | GetSOP().PhysActor.RotationalVelocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
462 | } | ||
447 | } | 463 | } |
448 | 464 | ||
449 | public Vector3 Velocity | 465 | public Vector3 Velocity |
450 | { | 466 | { |
451 | get { throw new System.NotImplementedException(); } | 467 | get |
452 | set { throw new System.NotImplementedException(); } | 468 | { |
469 | PhysicsVector tmp = GetSOP().PhysActor.Velocity; | ||
470 | return new Vector3(tmp.X, tmp.Y, tmp.Z); | ||
471 | } | ||
472 | set | ||
473 | { | ||
474 | GetSOP().PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
475 | } | ||
453 | } | 476 | } |
454 | 477 | ||
455 | public Vector3 Torque | 478 | public Vector3 Torque |
456 | { | 479 | { |
457 | get { throw new System.NotImplementedException(); } | 480 | get |
458 | set { throw new System.NotImplementedException(); } | 481 | { |
482 | PhysicsVector tmp = GetSOP().PhysActor.Torque; | ||
483 | return new Vector3(tmp.X, tmp.Y, tmp.Z); | ||
484 | } | ||
485 | set | ||
486 | { | ||
487 | GetSOP().PhysActor.Torque = new PhysicsVector(value.X, value.Y, value.Z); | ||
488 | } | ||
459 | } | 489 | } |
460 | 490 | ||
461 | public Vector3 Acceleration | 491 | public Vector3 Acceleration |
462 | { | 492 | { |
463 | get { throw new System.NotImplementedException(); } | 493 | get |
494 | { | ||
495 | PhysicsVector tmp = GetSOP().PhysActor.Acceleration; | ||
496 | return new Vector3(tmp.X, tmp.Y, tmp.Z); | ||
497 | } | ||
464 | } | 498 | } |
465 | 499 | ||
466 | public Vector3 Force | 500 | public Vector3 Force |
467 | { | 501 | { |
468 | get { throw new System.NotImplementedException(); } | 502 | get |
469 | set { throw new System.NotImplementedException(); } | 503 | { |
504 | PhysicsVector tmp = GetSOP().PhysActor.Force; | ||
505 | return new Vector3(tmp.X, tmp.Y, tmp.Z); | ||
506 | } | ||
507 | set | ||
508 | { | ||
509 | GetSOP().PhysActor.Force = new PhysicsVector(value.X, value.Y, value.Z); | ||
510 | } | ||
470 | } | 511 | } |
471 | 512 | ||
472 | public bool FloatOnWater | 513 | public bool FloatOnWater |
473 | { | 514 | { |
474 | set { throw new System.NotImplementedException(); } | 515 | set { GetSOP().PhysActor.FloatOnWater = value; } |
475 | } | 516 | } |
476 | 517 | ||
477 | public void AddForce(Vector3 force, bool pushforce) | 518 | public void AddForce(Vector3 force, bool pushforce) |
478 | { | 519 | { |
479 | throw new System.NotImplementedException(); | 520 | GetSOP().PhysActor.AddForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); |
480 | } | 521 | } |
481 | 522 | ||
482 | public void AddAngularForce(Vector3 force, bool pushforce) | 523 | public void AddAngularForce(Vector3 force, bool pushforce) |
483 | { | 524 | { |
484 | throw new System.NotImplementedException(); | 525 | GetSOP().PhysActor.AddAngularForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce); |
485 | } | 526 | } |
486 | 527 | ||
487 | public void SetMomentum(Vector3 momentum) | 528 | public void SetMomentum(Vector3 momentum) |
488 | { | 529 | { |
489 | throw new System.NotImplementedException(); | 530 | GetSOP().PhysActor.SetMomentum(new PhysicsVector(momentum.X, momentum.Y, momentum.Z)); |
490 | } | 531 | } |
491 | 532 | ||
492 | #endregion | 533 | #endregion |