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author | Diva Canto | 2009-08-20 22:37:06 -0700 |
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committer | Diva Canto | 2009-08-20 22:37:06 -0700 |
commit | 31e7e1b5f9eba9cca5792a29082d3eac27b9b3e9 (patch) | |
tree | 943cdae3b4de1462a9046316f5a0561e3ba3a9a8 /OpenSim/Region/OptionalModules | |
parent | Made HandleFetchInventoryDescendents async, so that the client thread doesn't... (diff) | |
parent | * oops. Mistake with value return. (diff) | |
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Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 90 |
1 files changed, 73 insertions, 17 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index eeb74d9..a43a5f5 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -26,12 +26,14 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Threading; | ||
29 | using OpenMetaverse; | 30 | using OpenMetaverse; |
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using OpenSim.Region.Framework.Interfaces; | 32 | using OpenSim.Region.Framework.Interfaces; |
32 | using OpenSim.Region.Framework.Scenes; | 33 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Region.CoreModules.Avatar.NPC; | 34 | using OpenSim.Region.CoreModules.Avatar.NPC; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using Timer=System.Timers.Timer; | ||
35 | 37 | ||
36 | namespace OpenSim.Region.OptionalModules.World.NPC | 38 | namespace OpenSim.Region.OptionalModules.World.NPC |
37 | { | 39 | { |
@@ -39,10 +41,25 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
39 | { | 41 | { |
40 | // private const bool m_enabled = false; | 42 | // private const bool m_enabled = false; |
41 | 43 | ||
44 | private Mutex m_createMutex = new Mutex(false); | ||
45 | |||
46 | private Timer m_timer = new Timer(500); | ||
47 | |||
42 | private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); | 48 | private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); |
43 | 49 | ||
44 | private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); | 50 | private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); |
45 | 51 | ||
52 | // Timer vars. | ||
53 | private bool p_inUse = false; | ||
54 | private readonly object p_lock = new object(); | ||
55 | // Private Temporary Variables. | ||
56 | private string p_firstname; | ||
57 | private string p_lastname; | ||
58 | private Vector3 p_position; | ||
59 | private Scene p_scene; | ||
60 | private UUID p_cloneAppearanceFrom; | ||
61 | private UUID p_returnUuid; | ||
62 | |||
46 | private AvatarAppearance GetAppearance(UUID target, Scene scene) | 63 | private AvatarAppearance GetAppearance(UUID target, Scene scene) |
47 | { | 64 | { |
48 | if (m_appearanceCache.ContainsKey(target)) | 65 | if (m_appearanceCache.ContainsKey(target)) |
@@ -57,29 +74,29 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
57 | 74 | ||
58 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) | 75 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) |
59 | { | 76 | { |
60 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); | 77 | // Block. |
61 | npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); | 78 | m_createMutex.WaitOne(); |
62 | |||
63 | scene.ClientManager.Add(npcAvatar.CircuitCode, npcAvatar); | ||
64 | scene.AddNewClient(npcAvatar); | ||
65 | 79 | ||
66 | ScenePresence sp; | 80 | // Copy Temp Variables for Timer to pick up. |
67 | if(scene.TryGetAvatar(npcAvatar.AgentId, out sp)) | 81 | lock (p_lock) |
68 | { | 82 | { |
69 | AvatarAppearance x = GetAppearance(cloneAppearanceFrom, scene); | 83 | p_firstname = firstname; |
70 | 84 | p_lastname = lastname; | |
71 | List<byte> wearbyte = new List<byte>(); | 85 | p_position = position; |
72 | for (int i = 0; i < x.VisualParams.Length; i++) | 86 | p_scene = scene; |
73 | { | 87 | p_cloneAppearanceFrom = cloneAppearanceFrom; |
74 | wearbyte.Add(x.VisualParams[i]); | 88 | p_inUse = true; |
75 | } | 89 | p_returnUuid = UUID.Zero; |
90 | } | ||
76 | 91 | ||
77 | sp.SetAppearance(x.Texture.GetBytes(), wearbyte); | 92 | while(p_returnUuid == UUID.Zero) |
93 | { | ||
94 | Thread.Sleep(250); | ||
78 | } | 95 | } |
79 | 96 | ||
80 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | 97 | m_createMutex.ReleaseMutex(); |
81 | 98 | ||
82 | return npcAvatar.AgentId; | 99 | return p_returnUuid; |
83 | } | 100 | } |
84 | 101 | ||
85 | public void Autopilot(UUID agentID, Scene scene, Vector3 pos) | 102 | public void Autopilot(UUID agentID, Scene scene, Vector3 pos) |
@@ -116,6 +133,45 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
116 | public void Initialise(Scene scene, IConfigSource source) | 133 | public void Initialise(Scene scene, IConfigSource source) |
117 | { | 134 | { |
118 | scene.RegisterModuleInterface<INPCModule>(this); | 135 | scene.RegisterModuleInterface<INPCModule>(this); |
136 | |||
137 | m_timer.Elapsed += m_timer_Elapsed; | ||
138 | m_timer.Start(); | ||
139 | } | ||
140 | |||
141 | void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | ||
142 | { | ||
143 | lock (p_lock) | ||
144 | { | ||
145 | if (p_inUse) | ||
146 | { | ||
147 | p_inUse = false; | ||
148 | |||
149 | |||
150 | NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene); | ||
151 | npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); | ||
152 | |||
153 | p_scene.ClientManager.Add(npcAvatar.CircuitCode, npcAvatar); | ||
154 | p_scene.AddNewClient(npcAvatar); | ||
155 | |||
156 | ScenePresence sp; | ||
157 | if (p_scene.TryGetAvatar(npcAvatar.AgentId, out sp)) | ||
158 | { | ||
159 | AvatarAppearance x = GetAppearance(p_cloneAppearanceFrom, p_scene); | ||
160 | |||
161 | List<byte> wearbyte = new List<byte>(); | ||
162 | for (int i = 0; i < x.VisualParams.Length; i++) | ||
163 | { | ||
164 | wearbyte.Add(x.VisualParams[i]); | ||
165 | } | ||
166 | |||
167 | sp.SetAppearance(x.Texture.GetBytes(), wearbyte); | ||
168 | } | ||
169 | |||
170 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
171 | |||
172 | p_returnUuid = npcAvatar.AgentId; | ||
173 | } | ||
174 | } | ||
119 | } | 175 | } |
120 | 176 | ||
121 | public void PostInitialise() | 177 | public void PostInitialise() |