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author | Justin Clark-Casey (justincc) | 2011-08-04 02:31:40 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-04 02:31:40 +0100 |
commit | 54ce0293423b4286fe62cbadc3b1441cae5f78eb (patch) | |
tree | 4987da36ba6a80778ded16c2c9f6a7c5dfd189eb /OpenSim/Region/OptionalModules | |
parent | minor: remove some mono compiler warnings (diff) | |
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if an NPC move to target is above the terrain then make it fly to destination
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 2215495..30e81fc 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
62 | { | 62 | { |
63 | lock (m_avatars) | 63 | lock (m_avatars) |
64 | { | 64 | { |
65 | if (m_avatars.ContainsKey(presence.UUID)) | 65 | if (m_avatars.ContainsKey(presence.UUID) && presence.MovingToTarget) |
66 | { | 66 | { |
67 | double distanceToTarget = Util.GetDistanceTo(presence.AbsolutePosition, presence.MoveToPositionTarget); | 67 | double distanceToTarget = Util.GetDistanceTo(presence.AbsolutePosition, presence.MoveToPositionTarget); |
68 | // m_log.DebugFormat( | 68 | // m_log.DebugFormat( |
@@ -72,8 +72,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
72 | // Check the error term of the current position in relation to the target position | 72 | // Check the error term of the current position in relation to the target position |
73 | if (distanceToTarget <= ScenePresence.SIGNIFICANT_MOVEMENT) | 73 | if (distanceToTarget <= ScenePresence.SIGNIFICANT_MOVEMENT) |
74 | { | 74 | { |
75 | // m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0} {1}", presence.Name, presence.UUID); | 75 | m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0}", presence.Name); |
76 | // We are close enough to the target for now | 76 | // We are close enough to the target |
77 | presence.Velocity = Vector3.Zero; | 77 | presence.Velocity = Vector3.Zero; |
78 | presence.AbsolutePosition = presence.MoveToPositionTarget; | 78 | presence.AbsolutePosition = presence.MoveToPositionTarget; |
79 | presence.ResetMoveToTarget(); | 79 | presence.ResetMoveToTarget(); |
@@ -86,6 +86,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
86 | } | 86 | } |
87 | else | 87 | else |
88 | { | 88 | { |
89 | m_log.DebugFormat( | ||
90 | "[NPC MODULE]: Updating npc {0} at {1} for next movement to {2}", | ||
91 | presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget); | ||
92 | |||
89 | Vector3 agent_control_v3 = new Vector3(); | 93 | Vector3 agent_control_v3 = new Vector3(); |
90 | presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation); | 94 | presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation); |
91 | presence.AddNewMovement(agent_control_v3, presence.Rotation); | 95 | presence.AddNewMovement(agent_control_v3, presence.Rotation); |