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author | Adam Frisby | 2009-05-29 22:48:34 +0000 |
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committer | Adam Frisby | 2009-05-29 22:48:34 +0000 |
commit | 433ee757753f0a95b83ab20ed9da9943950f723e (patch) | |
tree | d2616f2ef56c700904bfc953d3818ab6f94f7924 /OpenSim/Region/OptionalModules | |
parent | * Implements Sound on Objects for IObject in MRM (diff) | |
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* Protip: When you click 'make public' in resharper, note to save before committing.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs index 7204f02..f8dde56 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectSound.cs | |||
@@ -5,7 +5,7 @@ using OpenMetaverse; | |||
5 | 5 | ||
6 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object | 6 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object |
7 | { | 7 | { |
8 | interface IObjectSound | 8 | public interface IObjectSound |
9 | { | 9 | { |
10 | void Play(UUID soundAsset, double volume); | 10 | void Play(UUID soundAsset, double volume); |
11 | } | 11 | } |