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author | Justin Clark-Casey (justincc) | 2011-08-09 03:51:34 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-09 03:51:34 +0100 |
commit | e869eeb0bfc48c769f680970f99e4c67dd5a1a70 (patch) | |
tree | 749440ee4ba12140b708e2fe68e98419710d6ea0 /OpenSim/Region/OptionalModules/World | |
parent | factor out common notecard caching code from 3 methods. (diff) | |
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Implement first draft functions for saving and loading NPC appearance from storage.
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 29 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 2 |
2 files changed, 30 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 4f21d9d..d966345 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -137,6 +137,35 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
137 | } | 137 | } |
138 | } | 138 | } |
139 | 139 | ||
140 | public bool IsNPC(UUID agentId, Scene scene) | ||
141 | { | ||
142 | ScenePresence sp = scene.GetScenePresence(agentId); | ||
143 | if (sp == null || sp.IsChildAgent) | ||
144 | return false; | ||
145 | |||
146 | lock (m_avatars) | ||
147 | return m_avatars.ContainsKey(agentId); | ||
148 | } | ||
149 | |||
150 | public bool SetNPCAppearance(UUID agentId, AvatarAppearance appearance, Scene scene) | ||
151 | { | ||
152 | ScenePresence sp = scene.GetScenePresence(agentId); | ||
153 | if (sp == null || sp.IsChildAgent) | ||
154 | return false; | ||
155 | |||
156 | lock (m_avatars) | ||
157 | if (!m_avatars.ContainsKey(agentId)) | ||
158 | return false; | ||
159 | |||
160 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); | ||
161 | sp.Appearance = npcAppearance; | ||
162 | |||
163 | IAvatarFactory module = scene.RequestModuleInterface<IAvatarFactory>(); | ||
164 | module.SendAppearance(sp.UUID); | ||
165 | |||
166 | return true; | ||
167 | } | ||
168 | |||
140 | public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom) | 169 | public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom) |
141 | { | 170 | { |
142 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); | 171 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index a0260a5..2ec354f 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
72 | // ScenePresence.SendInitialData() to reset our entire appearance. | 72 | // ScenePresence.SendInitialData() to reset our entire appearance. |
73 | scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); | 73 | scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); |
74 | 74 | ||
75 | afm.SetAppearance(originalClient, originalTe, null); | 75 | afm.SetAppearanceFromClient(originalClient, originalTe, null); |
76 | 76 | ||
77 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | 77 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); |
78 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, originalClient.AgentId); | 78 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, originalClient.AgentId); |