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author | Melanie | 2013-12-16 22:11:03 +0000 |
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committer | Melanie | 2013-12-16 22:11:03 +0000 |
commit | fe01e7d1cce9d875b5989931b9652e4cd00c311d (patch) | |
tree | d7e12171d5952d5a96c3f405a5d80c6eebb00937 /OpenSim/Region/OptionalModules/World | |
parent | This is the acutal sitting avatar crossing code. This commit implements the (diff) | |
parent | Merge branch 'justincc-master' (diff) | |
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/OptionalModules/World')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index e1ef4d0..7f9e440 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -323,9 +323,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
323 | 323 | ||
324 | Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); | 324 | Assert.That(part.SitTargetAvatar, Is.EqualTo(npcId)); |
325 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); | 325 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); |
326 | Assert.That( | 326 | // Assert.That( |
327 | npc.AbsolutePosition, | 327 | // npc.AbsolutePosition, |
328 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | 328 | // Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); |
329 | 329 | ||
330 | m_npcMod.Stand(npc.UUID, m_scene); | 330 | m_npcMod.Stand(npc.UUID, m_scene); |
331 | 331 | ||
@@ -337,7 +337,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
337 | public void TestSitAndStandWithNoSitTarget() | 337 | public void TestSitAndStandWithNoSitTarget() |
338 | { | 338 | { |
339 | TestHelpers.InMethod(); | 339 | TestHelpers.InMethod(); |
340 | // log4net.Config.XmlConfigurator.Configure(); | 340 | // TestHelpers.EnableLogging(); |
341 | 341 | ||
342 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 342 | ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
343 | 343 | ||
@@ -355,13 +355,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
355 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 355 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
356 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); | 356 | Assert.That(npc.ParentID, Is.EqualTo(part.LocalId)); |
357 | 357 | ||
358 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | 358 | // We should really be using the NPC size but this would mean preserving the physics actor since it is |
359 | // default avatar. | 359 | // removed on sit. |
360 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, | ||
361 | // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337> | ||
362 | Assert.That( | 360 | Assert.That( |
363 | npc.AbsolutePosition, | 361 | npc.AbsolutePosition, |
364 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f))); | 362 | Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, sp.PhysicsActor.Size.Z / 2))); |
365 | 363 | ||
366 | m_npcMod.Stand(npc.UUID, m_scene); | 364 | m_npcMod.Stand(npc.UUID, m_scene); |
367 | 365 | ||