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author | Oren Hurvitz | 2012-04-23 15:31:45 +0300 |
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committer | Justin Clark-Casey (justincc) | 2012-04-24 21:38:09 +0100 |
commit | 2f398231acda79e313c2975ecdd5a6015cb71a54 (patch) | |
tree | b5277aca723d6ccf74ec875d4b6fd05e8c9453c1 /OpenSim/Region/OptionalModules/World | |
parent | Refactored how asset/inventory types are associated with content types: gathe... (diff) | |
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Minor improvements to logging
Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
Diffstat (limited to 'OpenSim/Region/OptionalModules/World')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 2b8379d..435a683 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -157,7 +157,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
157 | 157 | ||
158 | sp.CompleteMovement(npcAvatar, false); | 158 | sp.CompleteMovement(npcAvatar, false); |
159 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | 159 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); |
160 | m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId); | 160 | m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); |
161 | 161 | ||
162 | return npcAvatar.AgentId; | 162 | return npcAvatar.AgentId; |
163 | } | 163 | } |
@@ -299,7 +299,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
299 | scene.RemoveClient(agentID, false); | 299 | scene.RemoveClient(agentID, false); |
300 | m_avatars.Remove(agentID); | 300 | m_avatars.Remove(agentID); |
301 | 301 | ||
302 | // m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name); | 302 | m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name); |
303 | return true; | 303 | return true; |
304 | } | 304 | } |
305 | } | 305 | } |