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authorDiva Canto2010-01-11 17:30:05 -0800
committerDiva Canto2010-01-11 17:30:05 -0800
commit77e43f480154b0a950d9d5f54df5c225fc64e77a (patch)
tree48f1806bd8b0d0f50aef89846bcc186d3ad3eb74 /OpenSim/Region/OptionalModules/World
parentThis fixes the problem that region modules (new style) weren't being recognized. (diff)
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Fixed a couple of bugs with Appearance. Appearance is all good now.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index a6d4a93..6e742f1 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
67 AvatarData adata = scene.AvatarService.GetAvatar(target); 67 AvatarData adata = scene.AvatarService.GetAvatar(target);
68 if (adata != null) 68 if (adata != null)
69 { 69 {
70 AvatarAppearance x = adata.ToAvatarAppearance(); 70 AvatarAppearance x = adata.ToAvatarAppearance(target);
71 71
72 m_appearanceCache.Add(target, x); 72 m_appearanceCache.Add(target, x);
73 73