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authorUbitUmarov2017-05-04 12:08:10 +0100
committerUbitUmarov2017-05-04 12:08:10 +0100
commit34028198882be021c49725c342e8d2d494dc7286 (patch)
treedef2c1dbf006e8a37b1d3c17930338909d13860f /OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
parent move deep effective permissions aggregation to first time use and not on cha... (diff)
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do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
index b26fa32..da8c9a3 100644
--- a/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/OptionalModules/World/TreePopulator/TreePopulatorModule.cs
@@ -525,7 +525,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
525 525
526 sceneObject.SetGroup(groupID, null); 526 sceneObject.SetGroup(groupID, null);
527 m_scene.AddNewSceneObject(sceneObject, true); 527 m_scene.AddNewSceneObject(sceneObject, true);
528 sceneObject.AggregatePerms(); 528 sceneObject.InvalidateEffectivePerms();
529 return sceneObject; 529 return sceneObject;
530 } 530 }
531 531