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authorJustin Clark-Casey (justincc)2011-10-22 00:13:46 +0100
committerJustin Clark-Casey (justincc)2011-10-22 00:13:46 +0100
commit9b3bbedeea5c6ea2421b36e5f0e23ab798870ba0 (patch)
treeedaf907442c015451195ccc6c396f9376e6a24a5 /OpenSim/Region/OptionalModules/World/NPC
parentRemoteAdmin - Added optional terrain loading on region create using parameter... (diff)
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refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index ce8d1db..174d74c 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -104,7 +104,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
104 104
105 // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell 105 // We also need to add the texture to the asset service, otherwise the AvatarFactoryModule will tell
106 // ScenePresence.SendInitialData() to reset our entire appearance. 106 // ScenePresence.SendInitialData() to reset our entire appearance.
107 scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); 107 scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
108 108
109 afm.SetAppearance(sp, originalTe, null); 109 afm.SetAppearance(sp, originalTe, null);
110 110