aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/World/NPC
diff options
context:
space:
mode:
authorUbitUmarov2012-03-10 20:32:19 +0000
committerUbitUmarov2012-03-10 20:32:19 +0000
commit908abb1c3dded307e769abac71f660b835875975 (patch)
tree755d4e532a94346fe1960e3870f07767fbcfdd4a /OpenSim/Region/OptionalModules/World/NPC
parentubitOde bug (diff)
downloadopensim-SC_OLD-908abb1c3dded307e769abac71f660b835875975.zip
opensim-SC_OLD-908abb1c3dded307e769abac71f660b835875975.tar.gz
opensim-SC_OLD-908abb1c3dded307e769abac71f660b835875975.tar.bz2
opensim-SC_OLD-908abb1c3dded307e769abac71f660b835875975.tar.xz
BIG MESS. changed Iclient interface so only one event is used to inform scene about position scale or rotation change by client (others can be added). Its served at SceneGraph that does permition checks, undostore and sends down to SOG. changed values are stored in a class (ObjectChangeData) and what is changed as a enum (ObjectChangeWhat) with bit fields and 'macros' of this for better readability (at top of scenegraph.cs lasy to find better place for now) this can be extended for other things clients changes and need undo/redo. SOG process acording to what is changed. Changed UNDO/redo to use this also (warning is only storing what is changed, previus stored all, this must be checked for side efects. to save all PRS change commented line in scenegraph). Still have excessive calls to ScheduleGroupForTerseUpdate. **** UNTESTED ****
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index d0b822c..96f33a5 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -240,6 +240,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
240 public event UpdatePrimTexture OnUpdatePrimTexture; 240 public event UpdatePrimTexture OnUpdatePrimTexture;
241 public event UpdateVector OnUpdatePrimGroupPosition; 241 public event UpdateVector OnUpdatePrimGroupPosition;
242 public event UpdateVector OnUpdatePrimSinglePosition; 242 public event UpdateVector OnUpdatePrimSinglePosition;
243 public event ClientChangeObject onClientChangeObject;
243 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 244 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
244 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition; 245 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
245 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 246 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;