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author | John Hurliman | 2009-10-23 14:22:21 -0700 |
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committer | John Hurliman | 2009-10-23 14:22:21 -0700 |
commit | 2c34619aea074446e53dde80d397973075914bac (patch) | |
tree | 57dc6b70a33df038b334e8632caa084c02ded5ce /OpenSim/Region/OptionalModules/World/NPC | |
parent | * Change the way Util.FireAndForget() calls SmartThreadPool to avoid using a ... (diff) | |
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* Changed various modules to not initialize timers unless the module is initialized. Ideally, the timers would not initialize unless the module was actually enabled, but Melanie's work on configuring module loading from a config file should make that unnecessary
* Wrapped the Bitmap class used to generate the world map tile in a using statement to dispose of it after the JPEG2000 data is created
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 41a6255..ac39a53 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -41,12 +41,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
41 | { | 41 | { |
42 | // private const bool m_enabled = false; | 42 | // private const bool m_enabled = false; |
43 | 43 | ||
44 | private Mutex m_createMutex = new Mutex(false); | 44 | private Mutex m_createMutex; |
45 | 45 | private Timer m_timer; | |
46 | private Timer m_timer = new Timer(500); | ||
47 | 46 | ||
48 | private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); | 47 | private Dictionary<UUID,NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); |
49 | |||
50 | private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); | 48 | private Dictionary<UUID,AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); |
51 | 49 | ||
52 | // Timer vars. | 50 | // Timer vars. |
@@ -138,10 +136,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
138 | 136 | ||
139 | public void Initialise(Scene scene, IConfigSource source) | 137 | public void Initialise(Scene scene, IConfigSource source) |
140 | { | 138 | { |
141 | scene.RegisterModuleInterface<INPCModule>(this); | 139 | m_createMutex = new Mutex(false); |
142 | 140 | ||
141 | m_timer = new Timer(500); | ||
143 | m_timer.Elapsed += m_timer_Elapsed; | 142 | m_timer.Elapsed += m_timer_Elapsed; |
144 | m_timer.Start(); | 143 | m_timer.Start(); |
144 | |||
145 | scene.RegisterModuleInterface<INPCModule>(this); | ||
145 | } | 146 | } |
146 | 147 | ||
147 | void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) | 148 | void m_timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) |