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author | Justin Clark-Casey (justincc) | 2011-08-04 01:05:43 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-04 01:05:43 +0100 |
commit | fc64cc2439278f442839c69a7d98125f47019613 (patch) | |
tree | 4966752294836e9ec13f8c6ea50e785b230e12f7 /OpenSim/Region/OptionalModules/World/NPC | |
parent | When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t... (diff) | |
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Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other classes can use it.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index fdc3485..a0a24f2 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
70 | // presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget, distanceToTarget); | 70 | // presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget, distanceToTarget); |
71 | 71 | ||
72 | // Check the error term of the current position in relation to the target position | 72 | // Check the error term of the current position in relation to the target position |
73 | if (distanceToTarget <= 2) | 73 | if (distanceToTarget <= ScenePresence.SIGNIFICANT_MOVEMENT) |
74 | { | 74 | { |
75 | // m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0} {1}", presence.Name, presence.UUID); | 75 | // m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0} {1}", presence.Name, presence.UUID); |
76 | // We are close enough to the target for now | 76 | // We are close enough to the target for now |