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authorJustin Clark-Casey (justincc)2012-01-28 00:00:12 +0000
committerJustin Clark-Casey (justincc)2012-01-28 00:00:12 +0000
commit7837c611fb483dc776b531306d3d791e8f177aab (patch)
tree01c728a0f46a209eb0267bc166f70260748f4ca8 /OpenSim/Region/OptionalModules/World/NPC
parentIncrement LPS script stat for OSSL functions that were not already doing this (diff)
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Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension). Wiki doc on this and other recent NPC functions will follow soon
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs9
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs21
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs12
3 files changed, 32 insertions, 10 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 6a6c4c3..6d40a92 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -31,13 +31,16 @@ using System.Net;
31using OpenMetaverse; 31using OpenMetaverse;
32using OpenMetaverse.Packets; 32using OpenMetaverse.Packets;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 35using OpenSim.Region.Framework.Scenes;
35using OpenSim.Region.CoreModules.World.Estate; 36using OpenSim.Region.CoreModules.World.Estate;
36 37
37namespace OpenSim.Region.OptionalModules.World.NPC 38namespace OpenSim.Region.OptionalModules.World.NPC
38{ 39{
39 public class NPCAvatar : IClientAPI 40 public class NPCAvatar : IClientAPI, INPC
40 { 41 {
42 public bool SenseAsAgent { get; set; }
43
41 private readonly string m_firstname; 44 private readonly string m_firstname;
42 private readonly string m_lastname; 45 private readonly string m_lastname;
43 private readonly Vector3 m_startPos; 46 private readonly Vector3 m_startPos;
@@ -45,13 +48,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
45 private readonly Scene m_scene; 48 private readonly Scene m_scene;
46 private readonly UUID m_ownerID; 49 private readonly UUID m_ownerID;
47 50
48 public NPCAvatar(string firstname, string lastname, Vector3 position, UUID ownerID, Scene scene) 51 public NPCAvatar(
52 string firstname, string lastname, Vector3 position, UUID ownerID, bool senseAsAgent, Scene scene)
49 { 53 {
50 m_firstname = firstname; 54 m_firstname = firstname;
51 m_lastname = lastname; 55 m_lastname = lastname;
52 m_startPos = position; 56 m_startPos = position;
53 m_scene = scene; 57 m_scene = scene;
54 m_ownerID = ownerID; 58 m_ownerID = ownerID;
59 SenseAsAgent = senseAsAgent;
55 } 60 }
56 61
57 public IScene Scene 62 public IScene Scene
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index d90309f..3831d7a 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -109,9 +109,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
109 } 109 }
110 110
111 public UUID CreateNPC( 111 public UUID CreateNPC(
112 string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance) 112 string firstname,
113 string lastname,
114 Vector3 position,
115 UUID owner,
116 bool senseAsAgent,
117 Scene scene,
118 AvatarAppearance appearance)
113 { 119 {
114 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, scene); 120 NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, senseAsAgent, scene);
115 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); 121 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
116 122
117 m_log.DebugFormat( 123 m_log.DebugFormat(
@@ -266,6 +272,17 @@ namespace OpenSim.Region.OptionalModules.World.NPC
266 return UUID.Zero; 272 return UUID.Zero;
267 } 273 }
268 274
275 public INPC GetNPC(UUID agentID, Scene scene)
276 {
277 lock (m_avatars)
278 {
279 if (m_avatars.ContainsKey(agentID))
280 return m_avatars[agentID];
281 else
282 return null;
283 }
284 }
285
269 public bool DeleteNPC(UUID agentID, Scene scene) 286 public bool DeleteNPC(UUID agentID, Scene scene)
270 { 287 {
271 lock (m_avatars) 288 lock (m_avatars)
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index d21d601..d507822 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
109 afm.SetAppearance(sp, originalTe, null); 109 afm.SetAppearance(sp, originalTe, null);
110 110
111 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 111 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
112 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); 112 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
113 113
114 ScenePresence npc = scene.GetScenePresence(npcId); 114 ScenePresence npc = scene.GetScenePresence(npcId);
115 115
@@ -129,7 +129,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
129 129
130 Vector3 startPos = new Vector3(128, 128, 30); 130 Vector3 startPos = new Vector3(128, 128, 30);
131 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 131 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
132 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); 132 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
133 133
134 npcModule.DeleteNPC(npcId, scene); 134 npcModule.DeleteNPC(npcId, scene);
135 135
@@ -157,7 +157,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
157 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest); 157 am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
158 158
159 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 159 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
160 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance); 160 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, scene, sp.Appearance);
161 161
162 ScenePresence npc = scene.GetScenePresence(npcId); 162 ScenePresence npc = scene.GetScenePresence(npcId);
163 163
@@ -189,7 +189,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
189 189
190 Vector3 startPos = new Vector3(128, 128, 30); 190 Vector3 startPos = new Vector3(128, 128, 30);
191 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 191 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
192 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); 192 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
193 193
194 ScenePresence npc = scene.GetScenePresence(npcId); 194 ScenePresence npc = scene.GetScenePresence(npcId);
195 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 195 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
@@ -260,7 +260,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
260 260
261 Vector3 startPos = new Vector3(128, 128, 30); 261 Vector3 startPos = new Vector3(128, 128, 30);
262 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 262 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
263 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); 263 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
264 264
265 ScenePresence npc = scene.GetScenePresence(npcId); 265 ScenePresence npc = scene.GetScenePresence(npcId);
266 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 266 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
@@ -293,7 +293,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
293 Vector3 startPos = new Vector3(1, 1, 1); 293 Vector3 startPos = new Vector3(1, 1, 1);
294 294
295 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 295 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
296 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance); 296 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, true, scene, sp.Appearance);
297 297
298 ScenePresence npc = scene.GetScenePresence(npcId); 298 ScenePresence npc = scene.GetScenePresence(npcId);
299 SceneObjectPart part = SceneHelpers.AddSceneObject(scene); 299 SceneObjectPart part = SceneHelpers.AddSceneObject(scene);