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authorJustin Clark-Casey (justincc)2011-08-12 22:46:42 +0100
committerJustin Clark-Casey (justincc)2011-08-12 22:46:42 +0100
commit4b88f04c0afd36f9e88680bbafb7ccc4680fd504 (patch)
treec3cb373eafd04736ca7ff788237143b420ec2c7f /OpenSim/Region/OptionalModules/World/NPC
parenttidy up some OSSL NPC parameter names (diff)
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minor: On "login disable/enable" always tell the user the final login status, rather than remaining silent if it was already on/off
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index c764c20..11fda6d 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -105,9 +105,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
105 } 105 }
106 else 106 else
107 { 107 {
108 m_log.DebugFormat( 108// m_log.DebugFormat(
109 "[NPC MODULE]: Updating npc {0} at {1} for next movement to {2}", 109// "[NPC MODULE]: Updating npc {0} at {1} for next movement to {2}",
110 presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget); 110// presence.Name, presence.AbsolutePosition, presence.MoveToPositionTarget);
111 111
112 Vector3 agent_control_v3 = new Vector3(); 112 Vector3 agent_control_v3 = new Vector3();
113 presence.HandleMoveToTargetUpdate(ref agent_control_v3); 113 presence.HandleMoveToTargetUpdate(ref agent_control_v3);