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authorMic Bowman2011-08-19 14:49:16 -0700
committerMic Bowman2011-08-19 14:49:16 -0700
commit384cb79a1a27c47bb3fdbdef6d601a3dcb9dfb0f (patch)
tree5e557eac5d4d3d4ad95b9e3e70a2a661e5745ec3 /OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
parentBulletSim: add runtime setting of physics parameters. Update default values. (diff)
parentGet rid of HttpServer.dll to avoid confusion since we use HttpServer_OpenSim.... (diff)
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Merge branch 'master' into bulletsim
Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs33
1 files changed, 19 insertions, 14 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
index c9dddba..78296a4 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
@@ -34,6 +34,7 @@ using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Region.CoreModules.Avatar.AvatarFactory; 36using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
37using OpenSim.Region.CoreModules.Framework.UserManagement;
37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar; 38using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar;
38using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes; 40using OpenSim.Region.Framework.Scenes;
@@ -49,7 +50,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
49 [Test] 50 [Test]
50 public void TestCreate() 51 public void TestCreate()
51 { 52 {
52 TestHelper.InMethod(); 53 TestHelpers.InMethod();
53// log4net.Config.XmlConfigurator.Configure(); 54// log4net.Config.XmlConfigurator.Configure();
54 55
55 IConfigSource config = new IniConfigSource(); 56 IConfigSource config = new IniConfigSource();
@@ -57,13 +58,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
57 config.Configs["NPC"].Set("Enabled", "true"); 58 config.Configs["NPC"].Set("Enabled", "true");
58 59
59 AvatarFactoryModule afm = new AvatarFactoryModule(); 60 AvatarFactoryModule afm = new AvatarFactoryModule();
60 TestScene scene = SceneSetupHelpers.SetupScene(); 61 UserManagementModule umm = new UserManagementModule();
61 SceneSetupHelpers.SetupSceneModules(scene, config, afm, new NPCModule()); 62
62 TestClient originalClient = SceneSetupHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); 63 TestScene scene = SceneHelpers.SetupScene();
64 SceneHelpers.SetupSceneModules(scene, config, afm, umm, new NPCModule());
65 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
63// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 66// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
64 67
65 // 8 is the index of the first baked texture in AvatarAppearance 68 // 8 is the index of the first baked texture in AvatarAppearance
66 UUID originalFace8TextureId = TestHelper.ParseTail(0x10); 69 UUID originalFace8TextureId = TestHelpers.ParseTail(0x10);
67 Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero); 70 Primitive.TextureEntry originalTe = new Primitive.TextureEntry(UUID.Zero);
68 Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8); 71 Primitive.TextureEntryFace originalTef = originalTe.CreateFace(8);
69 originalTef.TextureID = originalFace8TextureId; 72 originalTef.TextureID = originalFace8TextureId;
@@ -72,21 +75,22 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
72 // ScenePresence.SendInitialData() to reset our entire appearance. 75 // ScenePresence.SendInitialData() to reset our entire appearance.
73 scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId)); 76 scene.AssetService.Store(AssetHelpers.CreateAsset(originalFace8TextureId));
74 77
75 afm.SetAppearance(originalClient, originalTe, null); 78 afm.SetAppearanceFromClient(sp.ControllingClient, originalTe, null);
76 79
77 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 80 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
78 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, originalClient.AgentId); 81 UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance);
79 82
80 ScenePresence npc = scene.GetScenePresence(npcId); 83 ScenePresence npc = scene.GetScenePresence(npcId);
81 84
82 Assert.That(npc, Is.Not.Null); 85 Assert.That(npc, Is.Not.Null);
83 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId)); 86 Assert.That(npc.Appearance.Texture.FaceTextures[8].TextureID, Is.EqualTo(originalFace8TextureId));
87 Assert.That(umm.GetUserName(npc.UUID), Is.EqualTo(string.Format("{0} {1}", npc.Firstname, npc.Lastname)));
84 } 88 }
85 89
86 [Test] 90 [Test]
87 public void TestMove() 91 public void TestMove()
88 { 92 {
89 TestHelper.InMethod(); 93 TestHelpers.InMethod();
90// log4net.Config.XmlConfigurator.Configure(); 94// log4net.Config.XmlConfigurator.Configure();
91 95
92 IConfigSource config = new IniConfigSource(); 96 IConfigSource config = new IniConfigSource();
@@ -94,14 +98,14 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
94 config.AddConfig("NPC"); 98 config.AddConfig("NPC");
95 config.Configs["NPC"].Set("Enabled", "true"); 99 config.Configs["NPC"].Set("Enabled", "true");
96 100
97 TestScene scene = SceneSetupHelpers.SetupScene(); 101 TestScene scene = SceneHelpers.SetupScene();
98 SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule()); 102 SceneHelpers.SetupSceneModules(scene, config, new NPCModule());
99 TestClient originalClient = SceneSetupHelpers.AddClient(scene, TestHelper.ParseTail(0x1)); 103 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
100// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId); 104// ScenePresence originalAvatar = scene.GetScenePresence(originalClient.AgentId);
101 105
102 Vector3 startPos = new Vector3(128, 128, 30); 106 Vector3 startPos = new Vector3(128, 128, 30);
103 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); 107 INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
104 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, originalClient.AgentId); 108 UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance);
105 109
106 ScenePresence npc = scene.GetScenePresence(npcId); 110 ScenePresence npc = scene.GetScenePresence(npcId);
107 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 111 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
@@ -113,7 +117,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
113 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 117 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
114 118
115 Vector3 targetPos = startPos + new Vector3(0, 0, 10); 119 Vector3 targetPos = startPos + new Vector3(0, 0, 10);
116 npcModule.MoveToTarget(npc.UUID, scene, targetPos); 120 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
117 121
118 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); 122 Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
119 123
@@ -131,11 +135,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
131 double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos); 135 double distanceToTarget = Util.GetDistanceTo(npc.AbsolutePosition, targetPos);
132 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move"); 136 Assert.That(distanceToTarget, Is.LessThan(1), "NPC not within 1 unit of target position on first move");
133 Assert.That(npc.AbsolutePosition, Is.EqualTo(targetPos)); 137 Assert.That(npc.AbsolutePosition, Is.EqualTo(targetPos));
138 Assert.That(npc.AgentControlFlags, Is.EqualTo((uint)AgentManager.ControlFlags.NONE));
134 139
135 // Try a second movement 140 // Try a second movement
136 startPos = npc.AbsolutePosition; 141 startPos = npc.AbsolutePosition;
137 targetPos = startPos + new Vector3(10, 0, 0); 142 targetPos = startPos + new Vector3(10, 0, 0);
138 npcModule.MoveToTarget(npc.UUID, scene, targetPos); 143 npcModule.MoveToTarget(npc.UUID, scene, targetPos, false, false);
139 144
140 scene.Update(); 145 scene.Update();
141 146