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author | Dan Lake | 2011-12-12 02:43:38 -0800 |
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committer | Dan Lake | 2011-12-12 02:43:38 -0800 |
commit | c34ab0ee669f674b29d863267e64104b1a3437ef (patch) | |
tree | 3ec315180616a056578f735f61d6311414603aeb /OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsColliding
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index dce0ec8..9c66b25 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
175 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 175 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
176 | 176 | ||
177 | // For now, we'll make the scene presence fly to simplify this test, but this needs to change. | 177 | // For now, we'll make the scene presence fly to simplify this test, but this needs to change. |
178 | npc.PhysicsActor.Flying = true; | 178 | npc.Flying = true; |
179 | 179 | ||
180 | scene.Update(); | 180 | scene.Update(); |
181 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 181 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |