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authorJustin Clark-Casey (justincc)2011-08-09 23:11:07 +0100
committerJustin Clark-Casey (justincc)2011-08-09 23:11:07 +0100
commit92e96d394a1712ed16b0a7835dd2ccfde01f3fee (patch)
tree434727add1ec2fb9806297027bba5a3dbcede4c3 /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
parentAdd osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet... (diff)
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When an NPC is created, stop telling neighbouring regions to expect a child agent
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs8
1 files changed, 1 insertions, 7 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index d966345..88867f2 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -201,13 +201,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
201 m_log.DebugFormat( 201 m_log.DebugFormat(
202 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID); 202 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
203 203
204 // Shouldn't call this - temporary. 204 sp.CompleteMovement(npcAvatar, false);
205 sp.CompleteMovement(npcAvatar);
206
207// sp.SendAppearanceToAllOtherAgents();
208//
209// // Send animations back to the avatar as well
210// sp.Animator.SendAnimPack();
211 } 205 }
212 else 206 else
213 { 207 {