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authorJustin Clark-Casey (justincc)2011-08-11 02:54:15 +0100
committerJustin Clark-Casey (justincc)2011-08-11 02:54:15 +0100
commit36f7d36fa1556d2b9356bc9bc5d9b16fc81eb96a (patch)
tree336b15fd53cda17f8026317fa77e10a6d2eaf80b /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
parentget rid of intermediate local store of body rotation in ScenePresence, this i... (diff)
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instead of setting avatar rotation twice in SP.HandleAgentUpdate(), eliminate the second setting in AddNewMovement()
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 0e313df..9b86abb 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -107,7 +107,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
107 107
108 Vector3 agent_control_v3 = new Vector3(); 108 Vector3 agent_control_v3 = new Vector3();
109 presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation); 109 presence.HandleMoveToTargetUpdate(ref agent_control_v3, presence.Rotation);
110 presence.AddNewMovement(agent_control_v3, presence.Rotation); 110 presence.AddNewMovement(agent_control_v3);
111 } 111 }
112// 112//
113//// presence.DoMoveToPositionUpdate((0, presence.MoveToPositionTarget, null); 113//// presence.DoMoveToPositionUpdate((0, presence.MoveToPositionTarget, null);