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author | Justin Clark-Casey (justincc) | 2011-12-08 18:34:23 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-08 18:34:23 +0000 |
commit | f61e54892f2284b6f89bacf3069467c05b2eea11 (patch) | |
tree | 87cb0933707a8e02f920910c7669273232021470 /OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |
parent | Simplify Scene.AddNewClient() (diff) | |
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On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 152377a..ed60976 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -43,7 +43,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
43 | private readonly UUID m_uuid = UUID.Random(); | 43 | private readonly UUID m_uuid = UUID.Random(); |
44 | private readonly Scene m_scene; | 44 | private readonly Scene m_scene; |
45 | 45 | ||
46 | |||
47 | public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene) | 46 | public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene) |
48 | { | 47 | { |
49 | m_firstname = firstname; | 48 | m_firstname = firstname; |
@@ -57,6 +56,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
57 | get { return m_scene; } | 56 | get { return m_scene; } |
58 | } | 57 | } |
59 | 58 | ||
59 | public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } } | ||
60 | |||
60 | public void Say(string message) | 61 | public void Say(string message) |
61 | { | 62 | { |
62 | SendOnChatFromClient(message, ChatTypeEnum.Say); | 63 | SendOnChatFromClient(message, ChatTypeEnum.Say); |
@@ -841,6 +842,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
841 | 842 | ||
842 | public void Start() | 843 | public void Start() |
843 | { | 844 | { |
845 | // We never start the client, so always fail. | ||
846 | throw new NotImplementedException(); | ||
844 | } | 847 | } |
845 | 848 | ||
846 | public void Stop() | 849 | public void Stop() |