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authorJeff Ames2010-02-20 11:01:50 +0900
committerJeff Ames2010-02-20 11:02:06 +0900
commitd1f2fae3481ea502630eaf2c4d1cdb776b165c05 (patch)
tree6e54242684ed3a6a228e3e45abf483acbe83d51a /OpenSim/Region/OptionalModules/SvnSerialiser
parentApply http://opensimulator.org/mantis/view.php?id=4495 (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs b/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs
index 3490a8b..ccdea14 100644
--- a/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs
+++ b/OpenSim/Region/OptionalModules/SvnSerialiser/SvnBackupModule.cs
@@ -121,19 +121,19 @@ namespace OpenSim.Region.Modules.SvnSerialiser
121 { 121 {
122 serialiser.LoadPrimsFromXml2( 122 serialiser.LoadPrimsFromXml2(
123 scene, 123 scene,
124 m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID 124 m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID
125 + Slash.DirectorySeparatorChar + "objects.xml"); 125 + Slash.DirectorySeparatorChar + "objects.xml");
126 126
127 scene.RequestModuleInterface<ITerrainModule>().LoadFromFile( 127 scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(
128 m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID 128 m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID
129 + Slash.DirectorySeparatorChar + "heightmap.r32"); 129 + Slash.DirectorySeparatorChar + "heightmap.r32");
130 130
131 m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ")."); 131 m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ").");
132 } 132 }
133 else 133 else
134 { 134 {
135 m_log.ErrorFormat( 135 m_log.ErrorFormat(
136 "[SVNBACKUP]: Region load of {0} failed - no serialisation module available", 136 "[SVNBACKUP]: Region load of {0} failed - no serialisation module available",
137 scene.RegionInfo.RegionName); 137 scene.RegionInfo.RegionName);
138 } 138 }
139 } 139 }