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author | Melanie | 2012-01-21 19:52:33 +0000 |
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committer | Melanie | 2012-01-21 19:52:33 +0000 |
commit | ba3b0c69f11aaa3b4305cddd57099e98325a146d (patch) | |
tree | cf70355a8cac0579354e67eeb3632a6706d41012 /OpenSim/Region/OptionalModules/Scripting | |
parent | Add some logging (diff) | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs index feef49b..d2810be 100644 --- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs | |||
@@ -243,6 +243,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
243 | 243 | ||
244 | public void OarLoadingAlert(string msg) | 244 | public void OarLoadingAlert(string msg) |
245 | { | 245 | { |
246 | // Let's bypass this for now until some better feedback can be established | ||
247 | // | ||
248 | return; | ||
249 | |||
246 | if (msg == "load") | 250 | if (msg == "load") |
247 | { | 251 | { |
248 | m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; | 252 | m_scene.EventManager.OnEmptyScriptCompileQueue += OnEmptyScriptCompileQueue; |
@@ -251,7 +255,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady | |||
251 | m_scene.EventManager.OnRezScript += OnRezScript; | 255 | m_scene.EventManager.OnRezScript += OnRezScript; |
252 | m_oarFileLoading = true; | 256 | m_oarFileLoading = true; |
253 | m_firstEmptyCompileQueue = true; | 257 | m_firstEmptyCompileQueue = true; |
254 | // Will need some controls around this | 258 | |
255 | m_scene.LoginsDisabled = true; | 259 | m_scene.LoginsDisabled = true; |
256 | m_scene.LoginLock = true; | 260 | m_scene.LoginLock = true; |
257 | if ( m_uri != string.Empty ) | 261 | if ( m_uri != string.Empty ) |