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authorJeff Ames2009-06-10 04:28:56 +0000
committerJeff Ames2009-06-10 04:28:56 +0000
commita23d64dec1cbf88abc3c7e84664a683dee534e4a (patch)
tree7e85403f29839775209481ba7f6ee55aac56f209 /OpenSim/Region/OptionalModules/Scripting
parentLetting the Flotsam cache be enabled even when [AssetCache] section is missin... (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index c1c255b..a40a0d9 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -170,7 +170,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
170 SceneObjectPart sop = GetSOP(); 170 SceneObjectPart sop = GetSOP();
171 IObjectMaterial[] rets = new IObjectMaterial[getNumberOfSides(sop)]; 171 IObjectMaterial[] rets = new IObjectMaterial[getNumberOfSides(sop)];
172 172
173 for (int i = 0; i < rets.Length;i++ ) 173 for (int i = 0; i < rets.Length; i++)
174 { 174 {
175 rets[i] = new SOPObjectMaterial(i, sop); 175 rets[i] = new SOPObjectMaterial(i, sop);
176 } 176 }