aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/Scripting
diff options
context:
space:
mode:
authorAdam Frisby2009-04-04 23:16:19 +0000
committerAdam Frisby2009-04-04 23:16:19 +0000
commit39c3ccb93a62de270c2f625d396daf18c805bf51 (patch)
tree05e6eb61de48e3925ba5801c1f4efe395387df5d /OpenSim/Region/OptionalModules/Scripting
parent* More fiddling with MRM IPersistence, now stores <T> instead of Object. (diff)
downloadopensim-SC_OLD-39c3ccb93a62de270c2f625d396daf18c805bf51.zip
opensim-SC_OLD-39c3ccb93a62de270c2f625d396daf18c805bf51.tar.gz
opensim-SC_OLD-39c3ccb93a62de270c2f625d396daf18c805bf51.tar.bz2
opensim-SC_OLD-39c3ccb93a62de270c2f625d396daf18c805bf51.tar.xz
* Implements IObjectPhysics, this collects Physics attributes into one interface, will be referenced on IObject as IObject.Physics.*
* Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5); * Maps loosely to internal PhysicsActor class.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs32
1 files changed, 32 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
new file mode 100644
index 0000000..aaa95e5
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
@@ -0,0 +1,32 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenMetaverse;
5
6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
7{
8 interface IObjectPhysics
9 {
10 bool Enabled { get; set; }
11 bool Phantom { get; set; }
12 bool PhantomCollisions { get; set; }
13
14 double Density { get; set; }
15 double Mass { get; set; }
16
17 double Buoyancy { get; set; }
18
19 Vector3 GeometricCenter { get; }
20 Vector3 CenterOfMass { get; }
21 Vector3 Velocity { get; set; }
22 Vector3 Torque { get; set; }
23
24 Vector3 Acceleration { get; }
25 Quaternion Orientation { get; set; }
26 Vector3 RotationalVelocity { get; set; }
27
28 void AddForce(Vector3 force, bool pushforce);
29 void AddAngularForce(Vector3 force, bool pushforce);
30 void SetMomentum(Vector3 momentum);
31 }
32}