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author | Adam Frisby | 2009-08-16 03:48:16 +1000 |
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committer | Adam Frisby | 2009-08-16 03:48:16 +1000 |
commit | 9090a907692e7deaafd79150bf6482507be86d55 (patch) | |
tree | 487252fb365fde827f77b5599a0cc9cfed20c8ae /OpenSim/Region/OptionalModules/Scripting | |
parent | Deal with possible race in TestAddNeighborRegion in ScenePresenceTests (diff) | |
download | opensim-SC_OLD-9090a907692e7deaafd79150bf6482507be86d55.zip opensim-SC_OLD-9090a907692e7deaafd79150bf6482507be86d55.tar.gz opensim-SC_OLD-9090a907692e7deaafd79150bf6482507be86d55.tar.bz2 opensim-SC_OLD-9090a907692e7deaafd79150bf6482507be86d55.tar.xz |
* Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting')
6 files changed, 62 insertions, 13 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISecurityCredential.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISecurityCredential.cs new file mode 100644 index 0000000..464723e --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ISecurityCredential.cs | |||
@@ -0,0 +1,7 @@ | |||
1 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | ||
2 | { | ||
3 | public interface ISecurityCredential | ||
4 | { | ||
5 | ISocialEntity owner { get; } | ||
6 | } | ||
7 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs index 5ed9af3..0cc7930 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs | |||
@@ -166,8 +166,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
166 | 166 | ||
167 | public void GetGlobalEnvironment(uint localID, out IWorld world, out IHost host) | 167 | public void GetGlobalEnvironment(uint localID, out IWorld world, out IHost host) |
168 | { | 168 | { |
169 | world = new World(m_scene); | 169 | // UUID should be changed to object owner. |
170 | host = new Host(new SOPObject(m_scene, localID), m_scene, new ExtensionHandler(m_extensions), m_microthreads); | 170 | UUID owner = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
171 | SEUser securityUser = new SEUser(owner, "Name Unassigned"); | ||
172 | SecurityCredential creds = new SecurityCredential(securityUser); | ||
173 | |||
174 | world = new World(m_scene, creds); | ||
175 | host = new Host(new SOPObject(m_scene, localID, creds), m_scene, new ExtensionHandler(m_extensions), | ||
176 | m_microthreads); | ||
171 | } | 177 | } |
172 | 178 | ||
173 | public void InitializeMRM(MRMBase mmb, uint localID, UUID itemID) | 179 | public void InitializeMRM(MRMBase mmb, uint localID, UUID itemID) |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs index 4638ad0..6ba5ccf 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs | |||
@@ -40,10 +40,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
40 | { | 40 | { |
41 | private readonly Scene m_scene; | 41 | private readonly Scene m_scene; |
42 | private readonly IEnumerator<EntityBase> m_sogEnum; | 42 | private readonly IEnumerator<EntityBase> m_sogEnum; |
43 | private readonly ISecurityCredential m_security; | ||
43 | 44 | ||
44 | public IObjEnum(Scene scene) | 45 | public IObjEnum(Scene scene, ISecurityCredential security) |
45 | { | 46 | { |
46 | m_scene = scene; | 47 | m_scene = scene; |
48 | m_security = security; | ||
47 | m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator(); | 49 | m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator(); |
48 | } | 50 | } |
49 | 51 | ||
@@ -66,7 +68,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
66 | { | 68 | { |
67 | get | 69 | get |
68 | { | 70 | { |
69 | return new SOPObject(m_scene, m_sogEnum.Current.LocalId); | 71 | return new SOPObject(m_scene, m_sogEnum.Current.LocalId, m_security); |
70 | } | 72 | } |
71 | } | 73 | } |
72 | 74 | ||
@@ -79,17 +81,19 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
79 | public class ObjectAccessor : System.MarshalByRefObject, IObjectAccessor | 81 | public class ObjectAccessor : System.MarshalByRefObject, IObjectAccessor |
80 | { | 82 | { |
81 | private readonly Scene m_scene; | 83 | private readonly Scene m_scene; |
84 | private readonly ISecurityCredential m_security; | ||
82 | 85 | ||
83 | public ObjectAccessor(Scene scene) | 86 | public ObjectAccessor(Scene scene, ISecurityCredential security) |
84 | { | 87 | { |
85 | m_scene = scene; | 88 | m_scene = scene; |
89 | m_security = security; | ||
86 | } | 90 | } |
87 | 91 | ||
88 | public IObject this[int index] | 92 | public IObject this[int index] |
89 | { | 93 | { |
90 | get | 94 | get |
91 | { | 95 | { |
92 | return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId); | 96 | return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId, m_security); |
93 | } | 97 | } |
94 | } | 98 | } |
95 | 99 | ||
@@ -97,7 +101,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
97 | { | 101 | { |
98 | get | 102 | get |
99 | { | 103 | { |
100 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId); | 104 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId, m_security); |
101 | } | 105 | } |
102 | } | 106 | } |
103 | 107 | ||
@@ -105,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
105 | { | 109 | { |
106 | get | 110 | get |
107 | { | 111 | { |
108 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId); | 112 | return new SOPObject(m_scene, m_scene.Entities[index].LocalId, m_security); |
109 | } | 113 | } |
110 | } | 114 | } |
111 | 115 | ||
@@ -117,20 +121,20 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
117 | public IObject Create(Vector3 position, Quaternion rotation) | 121 | public IObject Create(Vector3 position, Quaternion rotation) |
118 | { | 122 | { |
119 | 123 | ||
120 | SceneObjectGroup sog = m_scene.AddNewPrim(m_scene.RegionInfo.MasterAvatarAssignedUUID, | 124 | SceneObjectGroup sog = m_scene.AddNewPrim(m_security.owner.GlobalID, |
121 | UUID.Zero, | 125 | UUID.Zero, |
122 | position, | 126 | position, |
123 | rotation, | 127 | rotation, |
124 | PrimitiveBaseShape.CreateBox()); | 128 | PrimitiveBaseShape.CreateBox()); |
125 | 129 | ||
126 | IObject ret = new SOPObject(m_scene, sog.LocalId); | 130 | IObject ret = new SOPObject(m_scene, sog.LocalId, m_security); |
127 | 131 | ||
128 | return ret; | 132 | return ret; |
129 | } | 133 | } |
130 | 134 | ||
131 | public IEnumerator<IObject> GetEnumerator() | 135 | public IEnumerator<IObject> GetEnumerator() |
132 | { | 136 | { |
133 | return new IObjEnum(m_scene); | 137 | return new IObjEnum(m_scene, m_security); |
134 | } | 138 | } |
135 | 139 | ||
136 | IEnumerator IEnumerable.GetEnumerator() | 140 | IEnumerator IEnumerable.GetEnumerator() |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs index bc26389..fa9ef53 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs | |||
@@ -42,13 +42,22 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
42 | { | 42 | { |
43 | private readonly Scene m_rootScene; | 43 | private readonly Scene m_rootScene; |
44 | private readonly uint m_localID; | 44 | private readonly uint m_localID; |
45 | private readonly ISecurityCredential m_security; | ||
45 | 46 | ||
47 | [Obsolete("Replace with 'credential' constructor [security]")] | ||
46 | public SOPObject(Scene rootScene, uint localID) | 48 | public SOPObject(Scene rootScene, uint localID) |
47 | { | 49 | { |
48 | m_rootScene = rootScene; | 50 | m_rootScene = rootScene; |
49 | m_localID = localID; | 51 | m_localID = localID; |
50 | } | 52 | } |
51 | 53 | ||
54 | public SOPObject(Scene rootScene, uint localID, ISecurityCredential credential) | ||
55 | { | ||
56 | m_rootScene = rootScene; | ||
57 | m_localID = localID; | ||
58 | m_security = credential; | ||
59 | } | ||
60 | |||
52 | /// <summary> | 61 | /// <summary> |
53 | /// This needs to run very, very quickly. | 62 | /// This needs to run very, very quickly. |
54 | /// It is utilized in nearly every property and method. | 63 | /// It is utilized in nearly every property and method. |
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SecurityCredential.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SecurityCredential.cs new file mode 100644 index 0000000..bd4440c --- /dev/null +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SecurityCredential.cs | |||
@@ -0,0 +1,21 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | ||
6 | { | ||
7 | class SecurityCredential : ISecurityCredential | ||
8 | { | ||
9 | private readonly ISocialEntity m_owner; | ||
10 | |||
11 | public SecurityCredential(ISocialEntity m_owner) | ||
12 | { | ||
13 | this.m_owner = m_owner; | ||
14 | } | ||
15 | |||
16 | public ISocialEntity owner | ||
17 | { | ||
18 | get { return m_owner; } | ||
19 | } | ||
20 | } | ||
21 | } | ||
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs index 1ec4a33..a34684f 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/World.cs | |||
@@ -37,15 +37,17 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
37 | public class World : System.MarshalByRefObject, IWorld, IWorldAudio | 37 | public class World : System.MarshalByRefObject, IWorld, IWorldAudio |
38 | { | 38 | { |
39 | private readonly Scene m_internalScene; | 39 | private readonly Scene m_internalScene; |
40 | private readonly ISecurityCredential m_security; | ||
40 | private readonly Heightmap m_heights; | 41 | private readonly Heightmap m_heights; |
41 | 42 | ||
42 | private readonly ObjectAccessor m_objs; | 43 | private readonly ObjectAccessor m_objs; |
43 | 44 | ||
44 | public World(Scene internalScene) | 45 | public World(Scene internalScene, ISecurityCredential securityCredential) |
45 | { | 46 | { |
47 | m_security = securityCredential; | ||
46 | m_internalScene = internalScene; | 48 | m_internalScene = internalScene; |
47 | m_heights = new Heightmap(m_internalScene); | 49 | m_heights = new Heightmap(m_internalScene); |
48 | m_objs = new ObjectAccessor(m_internalScene); | 50 | m_objs = new ObjectAccessor(m_internalScene, securityCredential); |
49 | } | 51 | } |
50 | 52 | ||
51 | #region Events | 53 | #region Events |