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Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs')
0 files changed, 0 insertions, 0 deletions