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authorJustin Clark-Casey (justincc)2011-04-02 02:29:42 +0100
committerJustin Clark-Casey (justincc)2011-04-02 02:29:42 +0100
commit4f56c732bc00588cd8ced1be85bc4d13815f86bd (patch)
treec243d16e6cd085cf45628ea40306a19f83116614 /OpenSim/Region/OptionalModules/Scripting/Minimodule
parentIf land is not group owned (group ID is always UUID.Zero) then don't check if... (diff)
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Comment out some startup logging lines to make up for the one I added earlier on.
Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index df60709..74f5208 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
75 75
76 if (source.Configs["MRM"].GetBoolean("Enabled", false)) 76 if (source.Configs["MRM"].GetBoolean("Enabled", false))
77 { 77 {
78 m_log.Info("[MRM] Enabling MRM Module"); 78 m_log.Info("[MRM]: Enabling MRM Module");
79 m_scene = scene; 79 m_scene = scene;
80 80
81 // when hidden, we don't listen for client initiated script events 81 // when hidden, we don't listen for client initiated script events
@@ -90,14 +90,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
90 90
91 scene.RegisterModuleInterface<IMRMModule>(this); 91 scene.RegisterModuleInterface<IMRMModule>(this);
92 } 92 }
93 else
94 {
95 m_log.Info("[MRM] Disabled MRM Module (Disabled in ini)");
96 }
97 }
98 else
99 {
100 m_log.Info("[MRM] Disabled MRM Module (Default disabled)");
101 } 93 }
102 } 94 }
103 95