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authorAdam Frisby2009-04-01 11:03:42 +0000
committerAdam Frisby2009-04-01 11:03:42 +0000
commit1a25969096834e104d1ea69a26cab9c5b0a061eb (patch)
tree6cf11568dd739f7c6455cdf4e042232d59f132a6 /OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
parent* MRM Adjustments (diff)
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* MRM Adjustments
* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.) * Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical. * Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index 538a496..8b7b470 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -80,12 +80,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
80 get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId); } 80 get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId); }
81 } 81 }
82 82
83 public IObjectFace[] Faces 83 public IObjectMaterial[] Materials
84 { 84 {
85 get 85 get
86 { 86 {
87 SceneObjectPart sop = GetSOP(); 87 SceneObjectPart sop = GetSOP();
88 IObjectFace[] rets = new IObjectFace[getNumberOfSides(sop)]; 88 IObjectMaterial[] rets = new IObjectMaterial[getNumberOfSides(sop)];
89 89
90 for (int i = 0; i < rets.Length;i++ ) 90 for (int i = 0; i < rets.Length;i++ )
91 { 91 {
@@ -208,7 +208,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
208 set { throw new System.NotImplementedException(); } 208 set { throw new System.NotImplementedException(); }
209 } 209 }
210 210
211 public Material Material 211 public PhysicsMaterial PhysicsMaterial
212 { 212 {
213 get { throw new System.NotImplementedException(); } 213 get { throw new System.NotImplementedException(); }
214 set { throw new System.NotImplementedException(); } 214 set { throw new System.NotImplementedException(); }