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authorJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
committerJustin Clark-Casey (justincc)2012-07-11 22:54:22 +0100
commit916e3bf886ee622e2f18d6eb74f90fee8c630471 (patch)
tree69f9a6d2a7f7041966400f56f46c198f2cc06158 /OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
parentFix build break for windows with missing package for IScriptEngine in prebuil... (diff)
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Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index 74f5208..03481d2 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -482,10 +482,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
482 // Convert to base64 482 // Convert to base64
483 // 483 //
484 string filetext = Convert.ToBase64String(data); 484 string filetext = Convert.ToBase64String(data);
485 485 Byte[] buf = Encoding.ASCII.GetBytes(filetext);
486 ASCIIEncoding enc = new ASCIIEncoding();
487
488 Byte[] buf = enc.GetBytes(filetext);
489 486
490 m_log.Info("MRM 9"); 487 m_log.Info("MRM 9");
491 488