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author | Jeff Ames | 2009-03-07 02:00:18 +0000 |
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committer | Jeff Ames | 2009-03-07 02:00:18 +0000 |
commit | e1f68145be8b0cfc48c7fe6920ae8db1bfa049f5 (patch) | |
tree | d4d37926bd660bbad4dd9e4f84a385a1f770ec5d /OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs | |
parent | * Fixes mantis: #3241 (diff) | |
download | opensim-SC_OLD-e1f68145be8b0cfc48c7fe6920ae8db1bfa049f5.zip opensim-SC_OLD-e1f68145be8b0cfc48c7fe6920ae8db1bfa049f5.tar.gz opensim-SC_OLD-e1f68145be8b0cfc48c7fe6920ae8db1bfa049f5.tar.bz2 opensim-SC_OLD-e1f68145be8b0cfc48c7fe6920ae8db1bfa049f5.tar.xz |
Update svn properties.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs index ef442d4..0c7bfc0 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs | |||
@@ -1,96 +1,96 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Drawing; | 2 | using System.Drawing; |
3 | using OpenMetaverse; | 3 | using OpenMetaverse; |
4 | 4 | ||
5 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | 5 | namespace OpenSim.Region.OptionalModules.Scripting.Minimodule |
6 | { | 6 | { |
7 | public interface IObject | 7 | public interface IObject |
8 | { | 8 | { |
9 | bool Exists { get; } | 9 | bool Exists { get; } |
10 | uint LocalID { get; } | 10 | uint LocalID { get; } |
11 | UUID GlobalID { get; } | 11 | UUID GlobalID { get; } |
12 | 12 | ||
13 | IObject[] Children { get; } | 13 | IObject[] Children { get; } |
14 | 14 | ||
15 | /// <summary> | 15 | /// <summary> |
16 | /// Equals 'this' if we have no parent. Ergo, Root.Children.Count will always return the total number of items in the linkset. | 16 | /// Equals 'this' if we have no parent. Ergo, Root.Children.Count will always return the total number of items in the linkset. |
17 | /// </summary> | 17 | /// </summary> |
18 | IObject Root { get; } | 18 | IObject Root { get; } |
19 | 19 | ||
20 | IObjectFace[] Faces { get; } | 20 | IObjectFace[] Faces { get; } |
21 | 21 | ||
22 | Vector3 Scale { get; set; } | 22 | Vector3 Scale { get; set; } |
23 | Quaternion Rotation { get; set; } | 23 | Quaternion Rotation { get; set; } |
24 | 24 | ||
25 | Vector3 SitTarget { get; set; } | 25 | Vector3 SitTarget { get; set; } |
26 | String SitTargetText { get; set; } | 26 | String SitTargetText { get; set; } |
27 | 27 | ||
28 | String TouchText { get; set; } | 28 | String TouchText { get; set; } |
29 | 29 | ||
30 | String Text { get; set; } | 30 | String Text { get; set; } |
31 | 31 | ||
32 | bool IsPhysical { get; set; } // SetStatus(PHYSICS) | 32 | bool IsPhysical { get; set; } // SetStatus(PHYSICS) |
33 | bool IsPhantom { get; set; } // SetStatus(PHANTOM) | 33 | bool IsPhantom { get; set; } // SetStatus(PHANTOM) |
34 | bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X) | 34 | bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X) |
35 | bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y) | 35 | bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y) |
36 | bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z) | 36 | bool IsRotationLockedZ { get; set; } // SetStatus(!ROTATE_Z) |
37 | bool IsSandboxed { get; set; } // SetStatus(SANDBOX) | 37 | bool IsSandboxed { get; set; } // SetStatus(SANDBOX) |
38 | bool IsImmotile { get; set; } // SetStatus(BLOCK_GRAB) | 38 | bool IsImmotile { get; set; } // SetStatus(BLOCK_GRAB) |
39 | bool IsAlwaysReturned { get; set; } // SetStatus(!DIE_AT_EDGE) | 39 | bool IsAlwaysReturned { get; set; } // SetStatus(!DIE_AT_EDGE) |
40 | bool IsTemporary { get; set; } // TEMP_ON_REZ | 40 | bool IsTemporary { get; set; } // TEMP_ON_REZ |
41 | 41 | ||
42 | bool IsFlexible { get; set; } | 42 | bool IsFlexible { get; set; } |
43 | 43 | ||
44 | PrimType PrimShape { get; set; } | 44 | PrimType PrimShape { get; set; } |
45 | // TODO: | 45 | // TODO: |
46 | // PrimHole | 46 | // PrimHole |
47 | // Repeats, Offsets, Cut/Dimple/ProfileCut | 47 | // Repeats, Offsets, Cut/Dimple/ProfileCut |
48 | // Hollow, Twist, HoleSize, | 48 | // Hollow, Twist, HoleSize, |
49 | // Taper[A+B], Shear[A+B], Revolutions, | 49 | // Taper[A+B], Shear[A+B], Revolutions, |
50 | // RadiusOffset, Skew | 50 | // RadiusOffset, Skew |
51 | 51 | ||
52 | Material Material { get; set; } | 52 | Material Material { get; set; } |
53 | } | 53 | } |
54 | 54 | ||
55 | public enum Material | 55 | public enum Material |
56 | { | 56 | { |
57 | Default, | 57 | Default, |
58 | Glass, | 58 | Glass, |
59 | Metal, | 59 | Metal, |
60 | Plastic, | 60 | Plastic, |
61 | Wood, | 61 | Wood, |
62 | Rubber, | 62 | Rubber, |
63 | Stone, | 63 | Stone, |
64 | Flesh | 64 | Flesh |
65 | } | 65 | } |
66 | 66 | ||
67 | public enum PrimType | 67 | public enum PrimType |
68 | { | 68 | { |
69 | NotPrimitive = 255, | 69 | NotPrimitive = 255, |
70 | Box = 0, | 70 | Box = 0, |
71 | Cylinder = 1, | 71 | Cylinder = 1, |
72 | Prism = 2, | 72 | Prism = 2, |
73 | Sphere = 3, | 73 | Sphere = 3, |
74 | Torus = 4, | 74 | Torus = 4, |
75 | Tube = 5, | 75 | Tube = 5, |
76 | Ring = 6, | 76 | Ring = 6, |
77 | Sculpt = 7 | 77 | Sculpt = 7 |
78 | } | 78 | } |
79 | 79 | ||
80 | public enum TextureMapping | 80 | public enum TextureMapping |
81 | { | 81 | { |
82 | Default, | 82 | Default, |
83 | Planar | 83 | Planar |
84 | } | 84 | } |
85 | 85 | ||
86 | public interface IObjectFace | 86 | public interface IObjectFace |
87 | { | 87 | { |
88 | Color Color { get; set; } | 88 | Color Color { get; set; } |
89 | UUID Texture { get; set; } | 89 | UUID Texture { get; set; } |
90 | TextureMapping Mapping { get; set; } // SetPrimParms(PRIM_TEXGEN) | 90 | TextureMapping Mapping { get; set; } // SetPrimParms(PRIM_TEXGEN) |
91 | bool Bright { get; set; } // SetPrimParms(FULLBRIGHT) | 91 | bool Bright { get; set; } // SetPrimParms(FULLBRIGHT) |
92 | double Bloom { get; set; } // SetPrimParms(GLOW) | 92 | double Bloom { get; set; } // SetPrimParms(GLOW) |
93 | bool Shiny { get; set; } // SetPrimParms(SHINY) | 93 | bool Shiny { get; set; } // SetPrimParms(SHINY) |
94 | bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECIATE IN FAVOUR OF UUID?] | 94 | bool BumpMap { get; set; } // SetPrimParms(BUMPMAP) [DEPRECIATE IN FAVOUR OF UUID?] |
95 | } | 95 | } |
96 | } | 96 | } |