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author | Charles Krinke | 2009-03-06 23:01:35 +0000 |
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committer | Charles Krinke | 2009-03-06 23:01:35 +0000 |
commit | b637a11b58292cb6165317b317dc077a79ee6779 (patch) | |
tree | 18d9b2e82ae782fec726f3baa2d60c76433a7406 /OpenSim/Region/OptionalModules/Scripting/Minimodule/IAvatar.cs | |
parent | add back .config files for all tests in an attempt to debug why these (diff) | |
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Fixes Mantis #3260. Thank you kindly, MCortez for a patch that:
llSetHoverHeight() should not clamp the x/y position of an object the way MoveTo does,
and it should recalculate the absolute height to hover at as an object moves to reflect
the current ground/water height under it.
Correctly implementing required adjusting the Physics interfaces and implementing at
the physics plug-in level. The attached is a patch that correctly implements
llSetHoverHeight() including updates to the ODE physics plug-in.
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