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author | John Hurliman | 2010-02-22 13:27:17 -0800 |
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committer | John Hurliman | 2010-02-22 13:27:17 -0800 |
commit | 7665aad002ef066fc31fa9497225d2668641c769 (patch) | |
tree | ce2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs | |
parent | * Added a sanity check for missing asset data in LLClientView (diff) | |
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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs index 8ea7ad3..4a5248b 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Graphics.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule | |||
49 | 49 | ||
50 | public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) | 50 | public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary) |
51 | { | 51 | { |
52 | AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture); | 52 | AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID); |
53 | asset.Data = OpenJPEG.EncodeFromImage(data, lossless); | 53 | asset.Data = OpenJPEG.EncodeFromImage(data, lossless); |
54 | asset.Description = "MRM Image"; | 54 | asset.Description = "MRM Image"; |
55 | asset.Local = false; | 55 | asset.Local = false; |