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author | Kevin Cozens | 2014-10-30 17:43:42 -0400 |
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committer | Kevin Cozens | 2014-10-30 18:05:16 -0400 |
commit | 466657375ab944e3d8d246dc3a80de3ddbe3887e (patch) | |
tree | bf1dce79eda615246f32ec88b2df61a60a223cc4 /OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | |
parent | Use parcel prim limit (not region limit) when checking if area is full. (diff) | |
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Revert my commit that fixed unexpected behaviour re: parcel prim limits.
Others think different about how limits work so another solution is needed.
This reverts commit ff62b90636e13e531b95bbb7699b130909fc70f2.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs index b18ea9d..395bbf1 100644 --- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | |||
@@ -176,7 +176,7 @@ namespace OpenSim.Region.OptionalModules | |||
176 | { | 176 | { |
177 | string response = null; | 177 | string response = null; |
178 | 178 | ||
179 | int simulatorCapacity = lo.GetParcelMaxPrimCount(); | 179 | int simulatorCapacity = lo.GetSimulatorMaxPrimCount(); |
180 | if ((objectCount + lo.PrimCounts.Total) > simulatorCapacity) | 180 | if ((objectCount + lo.PrimCounts.Total) > simulatorCapacity) |
181 | { | 181 | { |
182 | response = "Unable to rez object because the parcel is too full"; | 182 | response = "Unable to rez object because the parcel is too full"; |