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authorJonathan Freedman2010-12-05 11:49:15 -0800
committerJonathan Freedman2010-12-05 11:49:15 -0800
commit45cd2e3ef93cc8ab880cb5b1742e33d441e7d01a (patch)
tree0351fb2c756a46d522fe41798c3969e020a3258d /OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs
parentMerge branch 'master-core' into mantis5110 (diff)
parentMerge branch 'master' of /var/git/opensim/ (diff)
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Merge branch 'master-core' into mantis5110
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using log4net;
31using Mono.Addins;
32using Nini.Config;
33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes;
35
36namespace OpenSim.Region.OptionalModules.Example.BareBonesNonShared
37{
38 /// <summary>
39 /// Simplest possible example of a non-shared region module.
40 /// </summary>
41 /// <remarks>
42 /// This module is the simplest possible example of a non-shared region module (a module where each scene/region
43 /// in the simulator has its own copy). If anybody wants to create a more complex example in the future then
44 /// please create a separate class.
45 ///
46 /// This module is not active by default. If you want to see it in action,
47 /// then just uncomment the line below starting with [Extension(Path...
48 ///
49 /// When the module is enabled it will print messages when it receives certain events to the screen and the log
50 /// file.
51 /// </remarks>
52 //[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BareBonesNonSharedModule")]
53 public class BareBonesNonSharedModule : INonSharedRegionModule
54 {
55 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56
57 public string Name { get { return "Bare Bones Non Shared Module"; } }
58
59 public Type ReplaceableInterface { get { return null; } }
60
61 public void Initialise(IConfigSource source)
62 {
63 m_log.DebugFormat("[BARE BONES NON SHARED]: INITIALIZED MODULE");
64 }
65
66 public void Close()
67 {
68 m_log.DebugFormat("[BARE BONES NON SHARED]: CLOSED MODULE");
69 }
70
71 public void AddRegion(Scene scene)
72 {
73 m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} ADDED", scene.RegionInfo.RegionName);
74 }
75
76 public void RemoveRegion(Scene scene)
77 {
78 m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
79 }
80
81 public void RegionLoaded(Scene scene)
82 {
83 m_log.DebugFormat("[BARE BONES NON SHARED]: REGION {0} LOADED", scene.RegionInfo.RegionName);
84 }
85 }
86} \ No newline at end of file