diff options
author | Dr Scofield | 2009-02-10 13:10:57 +0000 |
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committer | Dr Scofield | 2009-02-10 13:10:57 +0000 |
commit | 180be7de07014aa33bc6066f12a0819b731c1c9d (patch) | |
tree | 3aa13af3cda4b808fa9453655875327699b61311 /OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs | |
parent | Stopgap measure: To use gridlaunch, or GUI, start opensim with (diff) | |
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this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
Diffstat (limited to 'OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs | 274 |
1 files changed, 274 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs new file mode 100644 index 0000000..63c74e1 --- /dev/null +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs | |||
@@ -0,0 +1,274 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | #region Header | ||
29 | |||
30 | // MetaEntity.cs | ||
31 | // User: bongiojp | ||
32 | // | ||
33 | // TODO: | ||
34 | // Create a physics manager to the meta object if there isn't one or the object knows of no scene but the user wants physics enabled. | ||
35 | |||
36 | #endregion Header | ||
37 | |||
38 | using System; | ||
39 | using System.Collections.Generic; | ||
40 | using System.Drawing; | ||
41 | |||
42 | using OpenMetaverse; | ||
43 | |||
44 | using Nini.Config; | ||
45 | |||
46 | using OpenSim.Framework; | ||
47 | using OpenSim.Region.Framework.Interfaces; | ||
48 | using OpenSim.Region.Framework.Scenes; | ||
49 | using OpenSim.Region.Physics.Manager; | ||
50 | |||
51 | using log4net; | ||
52 | |||
53 | namespace OpenSim.Region.OptionalModules.ContentManagement | ||
54 | { | ||
55 | public class MetaEntity | ||
56 | { | ||
57 | #region Constants | ||
58 | |||
59 | public const float INVISIBLE = .95f; | ||
60 | |||
61 | // Settings for transparency of metaentity | ||
62 | public const float NONE = 0f; | ||
63 | public const float TRANSLUCENT = .5f; | ||
64 | |||
65 | #endregion Constants | ||
66 | |||
67 | #region Static Fields | ||
68 | |||
69 | protected static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
70 | |||
71 | #endregion Static Fields | ||
72 | |||
73 | #region Fields | ||
74 | |||
75 | protected SceneObjectGroup m_Entity = null; // The scene object group that represents this meta entity. | ||
76 | protected uint m_metaLocalid; | ||
77 | |||
78 | #endregion Fields | ||
79 | |||
80 | #region Constructors | ||
81 | |||
82 | public MetaEntity() | ||
83 | { | ||
84 | } | ||
85 | |||
86 | /// <summary> | ||
87 | /// Makes a new meta entity by copying the given scene object group. | ||
88 | /// The physics boolean is just a stub right now. | ||
89 | /// </summary> | ||
90 | public MetaEntity(SceneObjectGroup orig, bool physics) | ||
91 | { | ||
92 | m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false); | ||
93 | Initialize(physics); | ||
94 | } | ||
95 | |||
96 | /// <summary> | ||
97 | /// Takes an XML description of a scene object group and converts it to a meta entity. | ||
98 | /// </summary> | ||
99 | public MetaEntity(string objectXML, Scene scene, bool physics) | ||
100 | { | ||
101 | m_Entity = new SceneObjectGroup(objectXML); | ||
102 | m_Entity.SetScene(scene); | ||
103 | Initialize(physics); | ||
104 | } | ||
105 | |||
106 | #endregion Constructors | ||
107 | |||
108 | #region Public Properties | ||
109 | |||
110 | public Dictionary<UUID, SceneObjectPart> Children | ||
111 | { | ||
112 | get { return m_Entity.Children; } | ||
113 | set { m_Entity.Children = value; } | ||
114 | } | ||
115 | |||
116 | public uint LocalId | ||
117 | { | ||
118 | get { return m_Entity.LocalId; } | ||
119 | set { m_Entity.LocalId = value; } | ||
120 | } | ||
121 | |||
122 | public SceneObjectGroup ObjectGroup | ||
123 | { | ||
124 | get { return m_Entity; } | ||
125 | } | ||
126 | |||
127 | public int PrimCount | ||
128 | { | ||
129 | get { return m_Entity.PrimCount; } | ||
130 | } | ||
131 | |||
132 | public SceneObjectPart RootPart | ||
133 | { | ||
134 | get { return m_Entity.RootPart; } | ||
135 | } | ||
136 | |||
137 | public Scene Scene | ||
138 | { | ||
139 | get { return m_Entity.Scene; } | ||
140 | } | ||
141 | |||
142 | public UUID UUID | ||
143 | { | ||
144 | get { return m_Entity.UUID; } | ||
145 | set { m_Entity.UUID = value; } | ||
146 | } | ||
147 | |||
148 | #endregion Public Properties | ||
149 | |||
150 | #region Protected Methods | ||
151 | |||
152 | // The metaentity objectgroup must have unique localids as well as unique uuids. | ||
153 | // localids are used by the client to refer to parts. | ||
154 | // uuids are sent to the client and back to the server to identify parts on the server side. | ||
155 | /// <summary> | ||
156 | /// Changes localids and uuids of m_Entity. | ||
157 | /// </summary> | ||
158 | protected void Initialize(bool physics) | ||
159 | { | ||
160 | //make new uuids | ||
161 | Dictionary<UUID, SceneObjectPart> parts = new Dictionary<UUID, SceneObjectPart>(); | ||
162 | foreach (SceneObjectPart part in m_Entity.Children.Values) | ||
163 | { | ||
164 | part.ResetIDs(part.LinkNum); | ||
165 | parts.Add(part.UUID, part); | ||
166 | } | ||
167 | |||
168 | //finalize | ||
169 | m_Entity.RootPart.PhysActor = null; | ||
170 | m_Entity.Children = parts; | ||
171 | } | ||
172 | |||
173 | #endregion Protected Methods | ||
174 | |||
175 | #region Public Methods | ||
176 | |||
177 | /// <summary> | ||
178 | /// Hides the metaentity from a single client. | ||
179 | /// </summary> | ||
180 | public virtual void Hide(IClientAPI client) | ||
181 | { | ||
182 | //This deletes the group without removing from any databases. | ||
183 | //This is important because we are not IN any database. | ||
184 | //m_Entity.FakeDeleteGroup(); | ||
185 | foreach (SceneObjectPart part in m_Entity.Children.Values) | ||
186 | client.SendKillObject(m_Entity.RegionHandle, part.LocalId); | ||
187 | } | ||
188 | |||
189 | /// <summary> | ||
190 | /// Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server. | ||
191 | /// </summary> | ||
192 | public virtual void HideFromAll() | ||
193 | { | ||
194 | foreach (SceneObjectPart part in m_Entity.Children.Values) | ||
195 | m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) | ||
196 | { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } | ||
197 | ); | ||
198 | } | ||
199 | |||
200 | public void SendFullUpdate(IClientAPI client) | ||
201 | { | ||
202 | // Not sure what clientFlags should be but 0 seems to work | ||
203 | SendFullUpdate(client, 0); | ||
204 | } | ||
205 | |||
206 | public void SendFullUpdate(IClientAPI client, uint clientFlags) | ||
207 | { | ||
208 | m_Entity.SendFullUpdateToClient(client); | ||
209 | } | ||
210 | |||
211 | public void SendFullUpdateToAll() | ||
212 | { | ||
213 | m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) | ||
214 | { m_Entity.SendFullUpdateToClient(controller); } | ||
215 | ); | ||
216 | } | ||
217 | |||
218 | /// <summary> | ||
219 | /// Makes a single SceneObjectPart see through. | ||
220 | /// </summary> | ||
221 | /// <param name="part"> | ||
222 | /// A <see cref="SceneObjectPart"/> | ||
223 | /// The part to make see through | ||
224 | /// </param> | ||
225 | /// <param name="transparencyAmount"> | ||
226 | /// A <see cref="System.Single"/> | ||
227 | /// The degree of transparency to imbue the part with, 0f being solid and .95f being invisible. | ||
228 | /// </param> | ||
229 | public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount) | ||
230 | { | ||
231 | Primitive.TextureEntry tex = null; | ||
232 | Color4 texcolor; | ||
233 | try | ||
234 | { | ||
235 | tex = part.Shape.Textures; | ||
236 | texcolor = new Color4(); | ||
237 | } | ||
238 | catch(Exception) | ||
239 | { | ||
240 | //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing textures of scene object: " + e); | ||
241 | return; | ||
242 | } | ||
243 | |||
244 | for (uint i = 0; i < tex.FaceTextures.Length; i++) | ||
245 | { | ||
246 | try { | ||
247 | if (tex.FaceTextures[i] != null) | ||
248 | { | ||
249 | texcolor = tex.FaceTextures[i].RGBA; | ||
250 | texcolor.A = transparencyAmount; | ||
251 | tex.FaceTextures[i].RGBA = texcolor; | ||
252 | } | ||
253 | } | ||
254 | catch (Exception) | ||
255 | { | ||
256 | //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing different face textures of object: " + e); | ||
257 | continue; | ||
258 | } | ||
259 | } | ||
260 | try { | ||
261 | texcolor = tex.DefaultTexture.RGBA; | ||
262 | texcolor.A = transparencyAmount; | ||
263 | tex.DefaultTexture.RGBA = texcolor; | ||
264 | part.Shape.TextureEntry = tex.ToBytes(); | ||
265 | } | ||
266 | catch (Exception) | ||
267 | { | ||
268 | //m_log.Info("[Content Management]: Exception thrown while accessing default face texture of object: " + e); | ||
269 | } | ||
270 | } | ||
271 | |||
272 | #endregion Public Methods | ||
273 | } | ||
274 | } | ||