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authorMic Bowman2010-11-23 16:08:10 -0800
committerJustin Clark-Casey (justincc)2010-11-27 01:14:36 +0000
commit541a7660e06206c9a9eb2426dee0449afb554921 (patch)
tree16a99d09acd76e0c53b37300de069e0a4c6a8163 /OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups
parentAnother attempt at fixing failing test for creator info. (diff)
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Refactor appearance and avatar data sending code. Paritioning the routines into "one-to-many" and "many-to-one" makes it possible to call the right function on presence creation (both child and root) and when a child agent is promoted to root. This brings the total number of appearance sends down to one or two on login.
Cleaned up the avatar update calls in the groups code. Cleaned up some commented and debugging code, and a few formating fixes.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index 0c8113e..ccf5289 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -1173,10 +1173,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1173 presence = scene.GetScenePresence(AgentID); 1173 presence = scene.GetScenePresence(AgentID);
1174 if (presence != null) 1174 if (presence != null)
1175 { 1175 {
1176 presence.Grouptitle = Title; 1176 if (presence.Grouptitle != Title)
1177 {
1178 presence.Grouptitle = Title;
1177 1179
1178 // FixMe: Ter suggests a "Schedule" method that I can't find. 1180 if (! presence.IsChildAgent)
1179 presence.SendFullUpdateToAllClients(); 1181 presence.SendAvatarDataToAllAgents();
1182 }
1180 } 1183 }
1181 } 1184 }
1182 } 1185 }