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author | Justin Clark-Casey (justincc) | 2011-12-06 16:42:28 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-12-06 16:42:44 +0000 |
commit | 4be85eeaa53029381c9f6e0fec7ab18ab59eef06 (patch) | |
tree | 03a231cc3631a195f358496acd3a379262615e3d /OpenSim/Region/OptionalModules/Avatar/Appearance | |
parent | Provide feedback as to which avatars are resending appearance informion on "a... (diff) | |
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Make it possible to manually send appearance information via the "appearance send" command for a chosen avatar as well as all
Diffstat (limited to 'OpenSim/Region/OptionalModules/Avatar/Appearance')
-rw-r--r-- | OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | 53 |
1 files changed, 42 insertions, 11 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs index 59ad008..c6ee36b 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | |||
@@ -97,36 +97,67 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
97 | "appearance show", | 97 | "appearance show", |
98 | "Show appearance information for each avatar in the simulator.", | 98 | "Show appearance information for each avatar in the simulator.", |
99 | "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", | 99 | "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", |
100 | ShowAppearanceInfo); | 100 | HandleShowAppearanceCommand); |
101 | 101 | ||
102 | scene.AddCommand( | 102 | scene.AddCommand( |
103 | this, "appearance send", | 103 | this, "appearance send", |
104 | "appearance send", | 104 | "appearance send [<first-name> <last-name>]", |
105 | "Send appearance data for each avatar in the simulator to viewers.", | 105 | "Send appearance data for each avatar in the simulator to other viewers." |
106 | SendAppearance); | 106 | + "\nOptionally, you can specify that only a particular avatar's information is sent.", |
107 | HandleSendAppearanceCommand); | ||
107 | } | 108 | } |
108 | 109 | ||
109 | private void SendAppearance(string module, string[] cmd) | 110 | private void HandleSendAppearanceCommand(string module, string[] cmd) |
110 | { | 111 | { |
112 | if (cmd.Length != 2 && cmd.Length < 4) | ||
113 | { | ||
114 | MainConsole.Instance.OutputFormat("Usage: appearance send [<first-name> <last-name>]"); | ||
115 | return; | ||
116 | } | ||
117 | |||
118 | bool targetNameSupplied = false; | ||
119 | string optionalTargetFirstName = null; | ||
120 | string optionalTargetLastName = null; | ||
121 | |||
122 | if (cmd.Length >= 4) | ||
123 | { | ||
124 | targetNameSupplied = true; | ||
125 | optionalTargetFirstName = cmd[2]; | ||
126 | optionalTargetLastName = cmd[3]; | ||
127 | } | ||
128 | |||
111 | lock (m_scenes) | 129 | lock (m_scenes) |
112 | { | 130 | { |
113 | foreach (Scene scene in m_scenes.Values) | 131 | foreach (Scene scene in m_scenes.Values) |
114 | { | 132 | { |
115 | scene.ForEachRootScenePresence( | 133 | if (targetNameSupplied) |
116 | sp => | 134 | { |
135 | ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName); | ||
136 | if (sp != null && !sp.IsChildAgent) | ||
117 | { | 137 | { |
118 | MainConsole.Instance.OutputFormat( | 138 | MainConsole.Instance.OutputFormat( |
119 | "Sending appearance information for {0} to all other avatars in {1}", | 139 | "Sending appearance information for {0} to all other avatars in {1}", |
120 | sp.Name, scene.RegionInfo.RegionName); | 140 | sp.Name, scene.RegionInfo.RegionName); |
121 | |||
122 | scene.AvatarFactory.SendAppearance(sp.UUID); | ||
123 | } | 141 | } |
124 | ); | 142 | } |
143 | else | ||
144 | { | ||
145 | scene.ForEachRootScenePresence( | ||
146 | sp => | ||
147 | { | ||
148 | MainConsole.Instance.OutputFormat( | ||
149 | "Sending appearance information for {0} to all other avatars in {1}", | ||
150 | sp.Name, scene.RegionInfo.RegionName); | ||
151 | |||
152 | scene.AvatarFactory.SendAppearance(sp.UUID); | ||
153 | } | ||
154 | ); | ||
155 | } | ||
125 | } | 156 | } |
126 | } | 157 | } |
127 | } | 158 | } |
128 | 159 | ||
129 | protected void ShowAppearanceInfo(string module, string[] cmd) | 160 | protected void HandleShowAppearanceCommand(string module, string[] cmd) |
130 | { | 161 | { |
131 | lock (m_scenes) | 162 | lock (m_scenes) |
132 | { | 163 | { |