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authorMelanie2011-12-06 19:01:05 +0000
committerMelanie2011-12-06 19:01:05 +0000
commit28da235888e6b7560d10784bf7ba8fd8298db6c0 (patch)
treee56989ab4e96ef3d81de126498e85e7ac8ee6328 /OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
parentAdapt GodsModule to core changes (diff)
parentRevert "Stop performing the asset save part of baked texture uploading on the... (diff)
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Merge branch 'master' into bigmerge
Diffstat (limited to 'OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs146
1 files changed, 128 insertions, 18 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 28f04b3..89704d5 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -48,10 +48,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")] 48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
49 public class AppearanceInfoModule : ISharedRegionModule 49 public class AppearanceInfoModule : ISharedRegionModule
50 { 50 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); 53 public const string SHOW_APPEARANCE_FORMAT = "{0,-9} {1}";
54 protected IAvatarFactoryModule m_avatarFactory; 54
55 private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
56 private IAvatarFactoryModule m_avatarFactory;
55 57
56 public string Name { get { return "Appearance Information Module"; } } 58 public string Name { get { return "Appearance Information Module"; } }
57 59
@@ -90,46 +92,154 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
90// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); 92// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
91 93
92 lock (m_scenes) 94 lock (m_scenes)
93 m_scenes[scene.RegionInfo.RegionID] = scene; 95 m_scenes[scene.RegionInfo.RegionID] = scene;
96
97 scene.AddCommand(
98 this, "show appearance",
99 "show appearance [<first-name> <last-name>]",
100 "Synonym for 'appearance show'",
101 HandleShowAppearanceCommand);
94 102
95 scene.AddCommand( 103 scene.AddCommand(
96 this, "appearance show", 104 this, "appearance show",
97 "appearance show", 105 "appearance show [<first-name> <last-name>]",
98 "Show appearance information for each avatar in the simulator.", 106 "Show appearance information for each avatar in the simulator.",
99 "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", 107 "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
100 ShowAppearanceInfo); 108 + "\nIf not, then appearance is 'corrupt' and other avatars will continue to see it as a cloud."
109 + "\nOptionally, you can view just a particular avatar's appearance information."
110 + "\nIn this case, the texture UUID for each bake type is also shown and whether the simulator can find the referenced texture.",
111 HandleShowAppearanceCommand);
101 112
102 scene.AddCommand( 113 scene.AddCommand(
103 this, "appearance send", 114 this, "appearance send",
104 "appearance send", 115 "appearance send [<first-name> <last-name>]",
105 "Send appearance data for each avatar in the simulator to viewers.", 116 "Send appearance data for each avatar in the simulator to other viewers.",
106 SendAppearance); 117 "Optionally, you can specify that only a particular avatar's appearance data is sent.",
118 HandleSendAppearanceCommand);
107 } 119 }
108 120
109 private void SendAppearance(string module, string[] cmd) 121 private void HandleSendAppearanceCommand(string module, string[] cmd)
110 { 122 {
123 if (cmd.Length != 2 && cmd.Length < 4)
124 {
125 MainConsole.Instance.OutputFormat("Usage: appearance send [<first-name> <last-name>]");
126 return;
127 }
128
129 bool targetNameSupplied = false;
130 string optionalTargetFirstName = null;
131 string optionalTargetLastName = null;
132
133 if (cmd.Length >= 4)
134 {
135 targetNameSupplied = true;
136 optionalTargetFirstName = cmd[2];
137 optionalTargetLastName = cmd[3];
138 }
139
111 lock (m_scenes) 140 lock (m_scenes)
112 { 141 {
113 foreach (Scene scene in m_scenes.Values) 142 foreach (Scene scene in m_scenes.Values)
114 { 143 {
115 scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID)); 144 if (targetNameSupplied)
145 {
146 ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
147 if (sp != null && !sp.IsChildAgent)
148 {
149 MainConsole.Instance.OutputFormat(
150 "Sending appearance information for {0} to all other avatars in {1}",
151 sp.Name, scene.RegionInfo.RegionName);
152
153 scene.AvatarFactory.SendAppearance(sp.UUID);
154 }
155 }
156 else
157 {
158 scene.ForEachRootScenePresence(
159 sp =>
160 {
161 MainConsole.Instance.OutputFormat(
162 "Sending appearance information for {0} to all other avatars in {1}",
163 sp.Name, scene.RegionInfo.RegionName);
164
165 scene.AvatarFactory.SendAppearance(sp.UUID);
166 }
167 );
168 }
116 } 169 }
117 } 170 }
118 } 171 }
119 172
120 protected void ShowAppearanceInfo(string module, string[] cmd) 173 protected void HandleShowAppearanceCommand(string module, string[] cmd)
121 { 174 {
175 if (cmd.Length != 2 && cmd.Length < 4)
176 {
177 MainConsole.Instance.OutputFormat("Usage: appearance show [<first-name> <last-name>]");
178 return;
179 }
180
181 bool targetNameSupplied = false;
182 string optionalTargetFirstName = null;
183 string optionalTargetLastName = null;
184
185 if (cmd.Length >= 4)
186 {
187 targetNameSupplied = true;
188 optionalTargetFirstName = cmd[2];
189 optionalTargetLastName = cmd[3];
190 }
191
122 lock (m_scenes) 192 lock (m_scenes)
123 { 193 {
124 foreach (Scene scene in m_scenes.Values) 194 foreach (Scene scene in m_scenes.Values)
125 { 195 {
126 scene.ForEachRootScenePresence( 196 if (targetNameSupplied)
127 delegate(ScenePresence sp) 197 {
198 ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
199 if (sp != null && !sp.IsChildAgent)
128 { 200 {
201 MainConsole.Instance.OutputFormat("For {0} in {1}", sp.Name, scene.RegionInfo.RegionName);
202 MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, "Bake Type", "UUID");
203
204 Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures
205 = scene.AvatarFactory.GetBakedTextureFaces(sp.UUID);
206 foreach (BakeType bt in bakedTextures.Keys)
207 {
208 string rawTextureID;
209
210 if (bakedTextures[bt] == null)
211 {
212 rawTextureID = "not set";
213 }
214 else
215 {
216 rawTextureID = bakedTextures[bt].TextureID.ToString();
217
218 if (scene.AssetService.Get(rawTextureID) == null)
219 rawTextureID += " (not found)";
220 else
221 rawTextureID += " (uploaded)";
222 }
223
224 MainConsole.Instance.OutputFormat(SHOW_APPEARANCE_FORMAT, bt, rawTextureID);
225 }
226
129 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp); 227 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
130 MainConsole.Instance.OutputFormat( 228 MainConsole.Instance.OutputFormat(
131 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt"); 229 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
132 }); 230 }
231 }
232 else
233 {
234 scene.ForEachRootScenePresence(
235 sp =>
236 {
237 bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
238 MainConsole.Instance.OutputFormat(
239 "{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
240 }
241 );
242 }
133 } 243 }
134 } 244 }
135 } 245 }