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authorJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
committerJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
commit749c3fef8ad2d3af97fcd9ab9c72740675e46715 (patch)
tree068e6adc89dc50386413d85064e80e3114e3fd49 /OpenSim/Region/OptionalModules/Asset
parentminor: make NPC tests run in a given order, comment out log lines in mock reg... (diff)
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Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Asset')
-rw-r--r--OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
index a5207eb..41ec14f 100644
--- a/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Asset/AssetInfoModule.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.OptionalModules.Asset
88 m_scene = scene; 88 m_scene = scene;
89 89
90 MainConsole.Instance.Commands.AddCommand( 90 MainConsole.Instance.Commands.AddCommand(
91 "asset", 91 "Assets",
92 false, 92 false,
93 "show asset", 93 "show asset",
94 "show asset <ID>", 94 "show asset <ID>",
@@ -96,7 +96,7 @@ namespace OpenSim.Region.OptionalModules.Asset
96 HandleShowAsset); 96 HandleShowAsset);
97 97
98 MainConsole.Instance.Commands.AddCommand( 98 MainConsole.Instance.Commands.AddCommand(
99 "asset", false, "dump asset", 99 "Assets", false, "dump asset",
100 "dump asset <id>", 100 "dump asset <id>",
101 "Dump an asset", 101 "Dump an asset",
102 HandleDumpAsset); 102 HandleDumpAsset);