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authorJustin Clark-Casey (justincc)2012-01-05 22:40:49 +0000
committerJustin Clark-Casey (justincc)2012-01-05 22:40:49 +0000
commit5ea9740f1b2cc98601cfb15c19e190471c4c42ed (patch)
tree62c37ecf7740044fa01ebf99f0c3f36fef9be8a2 /OpenSim/Region/OptionalModules/Agent/TextureSender
parentMake "show asset" command available simulator side. Actually make the servic... (diff)
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Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Agent/TextureSender')
-rw-r--r--OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs145
1 files changed, 145 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
new file mode 100644
index 0000000..b224132
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
@@ -0,0 +1,145 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Text;
33using log4net;
34using Mono.Addins;
35using Nini.Config;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Framework.Console;
39using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes;
41
42namespace OpenSim.Region.OptionalModules.Agent.TextureSender
43{
44 /// <summary>
45 /// Commands for the J2KDecoder module. For debugging purposes.
46 /// </summary>
47 /// <remarks>
48 /// Placed here so that they can be removed if not required and to keep the J2KDecoder module itself simple.
49 /// </remarks>
50 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderCommandModule")]
51 public class J2KDecoderCommandModule : ISharedRegionModule
52 {
53// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 private Scene m_scene;
56
57 public string Name { get { return "Asset Information Module"; } }
58
59 public Type ReplaceableInterface { get { return null; } }
60
61 public void Initialise(IConfigSource source)
62 {
63// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: INITIALIZED MODULE");
64 }
65
66 public void PostInitialise()
67 {
68// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: POST INITIALIZED MODULE");
69 }
70
71 public void Close()
72 {
73// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: CLOSED MODULE");
74 }
75
76 public void AddRegion(Scene scene)
77 {
78// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
79 }
80
81 public void RemoveRegion(Scene scene)
82 {
83// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
84 }
85
86 public void RegionLoaded(Scene scene)
87 {
88// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
89
90 if (m_scene == null)
91 m_scene = scene;
92
93 MainConsole.Instance.Commands.AddCommand(
94 "j2k",
95 false,
96 "j2k decode",
97 "j2k decode <ID>",
98 "Do JPEG2000 decoding of an asset.",
99 "This is for debugging purposes. The asset id given must contain JPEG2000 data.",
100 HandleDecode);
101 }
102
103 void HandleDecode(string module, string[] args)
104 {
105 if (args.Length < 3)
106 {
107 MainConsole.Instance.Output("Usage is j2k decode <ID>");
108 return;
109 }
110
111 UUID assetId;
112 string rawAssetId = args[2];
113
114 if (!UUID.TryParse(rawAssetId, out assetId))
115 {
116 MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
117 return;
118 }
119
120 AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
121 if (asset == null)
122 {
123 MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
124 return;
125 }
126
127 if (asset.Type != (sbyte)AssetType.Texture)
128 {
129 MainConsole.Instance.OutputFormat("ERROR: Asset {0} is not a texture type", assetId);
130 return;
131 }
132
133 IJ2KDecoder decoder = m_scene.RequestModuleInterface<IJ2KDecoder>();
134 if (decoder == null)
135 {
136 MainConsole.Instance.OutputFormat("ERROR: No IJ2KDecoder module available");
137 return;
138 }
139
140 if (decoder.Decode(assetId, asset.Data))
141 MainConsole.Instance.OutputFormat("Successfully decoded asset {0}", assetId);
142 else
143 MainConsole.Instance.OutputFormat("Decode of asset {0} failed", assetId); }
144 }
145} \ No newline at end of file