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authorJustin Clark-Casey (justincc)2011-10-14 01:45:46 +0100
committerJustin Clark-Casey (justincc)2011-10-14 01:45:46 +0100
commitaa19ccf65c9cd235e0ba941e9832c5240df4412c (patch)
tree48eabbf61b9f39c6b5d1310cfefe3083a5ca4bde /OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server
parentExtract NullPhysicsScene from PhysicsScene to improve code readability (diff)
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refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server')
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index f6656c2..84f45a8 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1062,7 +1062,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1062 1062
1063 } 1063 }
1064 1064
1065 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 1065 public void SendEntityUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
1066 { 1066 {
1067 1067
1068 } 1068 }