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* Adds World.Audio.* to MRM
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/IRCStackModule.cs')
0 files changed, 0 insertions, 0 deletions