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authorJustin Clarke Casey2008-05-03 22:39:33 +0000
committerJustin Clarke Casey2008-05-03 22:39:33 +0000
commit688940e8103f2b1f55bb48ebe2566d32f872b8f5 (patch)
tree979a633643581349471e3f91bf11bfa545191549 /OpenSim/Region/Modules
parent* Cleaned up code in Terrain, Tree and Map modules. (diff)
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* Refactor: Renaming item and folder tree search methods to have Find*() prefixes
Diffstat (limited to 'OpenSim/Region/Modules')
-rw-r--r--OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
index 0ee8848..7b1211f 100644
--- a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
@@ -300,7 +300,8 @@ namespace OpenSim.Region.Modules.AvatarFactory
300 { 300 {
301 LLUUID assetId; 301 LLUUID assetId;
302 302
303 InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); 303 InventoryItemBase baseItem = profile.RootFolder.FindItem(wear.ItemID);
304
304 if (baseItem != null) 305 if (baseItem != null)
305 { 306 {
306 assetId = baseItem.AssetID; 307 assetId = baseItem.AssetID;