diff options
very tiny change
XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim.
And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
Diffstat (limited to 'OpenSim/Region/Interfaces/IMoneyModule.cs')
0 files changed, 0 insertions, 0 deletions