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authorMW2008-10-10 15:02:40 +0000
committerMW2008-10-10 15:02:40 +0000
commit1edfbc652a130a6c318182b16680c58bd4902736 (patch)
tree3792c4ea28293b64f4ccaeb7872cca31b78bb6e6 /OpenSim/Region/Interfaces/IMoneyModule.cs
parent* Added NullReference check to EventQueueGetModule. (diff)
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very tiny change
XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim. And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
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