diff options
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs')
-rw-r--r-- | OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs new file mode 100644 index 0000000..ca01c68 --- /dev/null +++ b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs | |||
@@ -0,0 +1,135 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using System.Threading; | ||
32 | using System.Net; | ||
33 | using System.Net.Sockets; | ||
34 | using System.IO; | ||
35 | using libsecondlife; | ||
36 | using OpenSim.Framework.Interfaces; | ||
37 | using OpenSim.Framework.Types; | ||
38 | using OpenSim.Framework.Utilities; | ||
39 | |||
40 | namespace OpenSim.GridInterfaces.Remote | ||
41 | { | ||
42 | public class RemoteAssetServer : IAssetServer | ||
43 | { | ||
44 | private IAssetReceiver _receiver; | ||
45 | private BlockingQueue<ARequest> _assetRequests; | ||
46 | private Thread _remoteAssetServerThread; | ||
47 | private string AssetServerUrl; | ||
48 | private string AssetSendKey; | ||
49 | |||
50 | public RemoteAssetServer() | ||
51 | { | ||
52 | this._assetRequests = new BlockingQueue<ARequest>(); | ||
53 | this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests)); | ||
54 | this._remoteAssetServerThread.IsBackground = true; | ||
55 | this._remoteAssetServerThread.Start(); | ||
56 | OpenSim.Framework.Console.MainLog.Instance.Verbose("Remote Asset Server class created"); | ||
57 | } | ||
58 | |||
59 | public void SetReceiver(IAssetReceiver receiver) | ||
60 | { | ||
61 | this._receiver = receiver; | ||
62 | } | ||
63 | |||
64 | public void RequestAsset(LLUUID assetID, bool isTexture) | ||
65 | { | ||
66 | ARequest req = new ARequest(); | ||
67 | req.AssetID = assetID; | ||
68 | req.IsTexture = isTexture; | ||
69 | this._assetRequests.Enqueue(req); | ||
70 | } | ||
71 | |||
72 | public void UpdateAsset(AssetBase asset) | ||
73 | { | ||
74 | |||
75 | } | ||
76 | |||
77 | public void UploadNewAsset(AssetBase asset) | ||
78 | { | ||
79 | Encoding Windows1252Encoding = Encoding.GetEncoding(1252); | ||
80 | string ret = Windows1252Encoding.GetString(asset.Data); | ||
81 | byte[] buffer = Windows1252Encoding.GetBytes(ret); | ||
82 | WebClient client = new WebClient(); | ||
83 | client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer); | ||
84 | |||
85 | } | ||
86 | |||
87 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
88 | { | ||
89 | this.AssetServerUrl = ServerUrl; | ||
90 | this.AssetSendKey = ServerKey; | ||
91 | } | ||
92 | |||
93 | private void RunRequests() | ||
94 | { | ||
95 | while (true) | ||
96 | { | ||
97 | //we need to add support for the asset server not knowing about a requested asset | ||
98 | // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM | ||
99 | ARequest req = this._assetRequests.Dequeue(); | ||
100 | LLUUID assetID = req.AssetID; | ||
101 | // OpenSim.Framework.Console.MainLog.Instance.Verbose(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID); | ||
102 | WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID); | ||
103 | WebResponse AssetResponse = AssetLoad.GetResponse(); | ||
104 | byte[] idata = new byte[(int)AssetResponse.ContentLength]; | ||
105 | BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream()); | ||
106 | idata = br.ReadBytes((int)AssetResponse.ContentLength); | ||
107 | br.Close(); | ||
108 | |||
109 | AssetBase asset = new AssetBase(); | ||
110 | asset.FullID = assetID; | ||
111 | asset.Data = idata; | ||
112 | _receiver.AssetReceived(asset, req.IsTexture); | ||
113 | } | ||
114 | } | ||
115 | |||
116 | public void Close() | ||
117 | { | ||
118 | |||
119 | } | ||
120 | } | ||
121 | |||
122 | public class RemoteAssetPlugin : IAssetPlugin | ||
123 | { | ||
124 | public RemoteAssetPlugin() | ||
125 | { | ||
126 | |||
127 | } | ||
128 | |||
129 | public IAssetServer GetAssetServer() | ||
130 | { | ||
131 | return (new RemoteAssetServer()); | ||
132 | } | ||
133 | } | ||
134 | |||
135 | } | ||