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authorSignpostMarv2012-09-11 19:59:44 +0100
committerMelanie2012-09-11 20:12:43 +0100
commite3993eefa5f9e2d968bb3ff627b5102224b62c3d (patch)
tree0f2f928a0f0b5a15153fd9687c9e7dd3aad11bc1 /OpenSim/Region/Framework
parentpassing in the function name to MOD_Api.ConvertFromLSL for more user-friendly... (diff)
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Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManager (OnFrame)
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 4d65be9..6769fc9 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -47,6 +47,14 @@ namespace OpenSim.Region.Framework.Scenes
47 47
48 public delegate void OnFrameDelegate(); 48 public delegate void OnFrameDelegate();
49 49
50 /// <summary>
51 /// Triggered on each sim frame.
52 /// </summary>
53 /// <remarks>
54 /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/>
55 /// Core uses it for things like Sun, Wind & Clouds
56 /// The MRM module also uses it.
57 /// </remarks>
50 public event OnFrameDelegate OnFrame; 58 public event OnFrameDelegate OnFrame;
51 59
52 public delegate void ClientMovement(ScenePresence client); 60 public delegate void ClientMovement(ScenePresence client);