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author | Dan Lake | 2012-11-02 03:07:53 -0700 |
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committer | Dan Lake | 2012-11-02 03:09:04 -0700 |
commit | 2e106cd5de63caf3d4eaeda8ac9a6ab0007a6b14 (patch) | |
tree | 2840376f3fcefb9266d278352651359e2bacbb65 /OpenSim/Region/Framework | |
parent | Add [AssetService] AllowRemoteDeleteAllTypes (default false). (diff) | |
download | opensim-SC_OLD-2e106cd5de63caf3d4eaeda8ac9a6ab0007a6b14.zip opensim-SC_OLD-2e106cd5de63caf3d4eaeda8ac9a6ab0007a6b14.tar.gz opensim-SC_OLD-2e106cd5de63caf3d4eaeda8ac9a6ab0007a6b14.tar.bz2 opensim-SC_OLD-2e106cd5de63caf3d4eaeda8ac9a6ab0007a6b14.tar.xz |
Change to earlier commit for TargetVelocity to support distributed physics.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 5f2a6b1..96bca3e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1,4 +1,4 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
@@ -523,7 +523,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
523 | { | 523 | { |
524 | if (PhysicsActor != null) | 524 | if (PhysicsActor != null) |
525 | { | 525 | { |
526 | m_velocity = PhysicsActor.TargetVelocity; | 526 | m_velocity = PhysicsActor.Velocity; |
527 | 527 | ||
528 | // m_log.DebugFormat( | 528 | // m_log.DebugFormat( |
529 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", | 529 | // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", |
@@ -538,7 +538,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
538 | { | 538 | { |
539 | try | 539 | try |
540 | { | 540 | { |
541 | PhysicsActor.Velocity = value; | 541 | PhysicsActor.TargetVelocity = value; |
542 | } | 542 | } |
543 | catch (Exception e) | 543 | catch (Exception e) |
544 | { | 544 | { |