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author | UbitUmarov | 2017-01-14 14:19:58 +0000 |
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committer | UbitUmarov | 2017-01-14 14:21:50 +0000 |
commit | fb86e415615ddfd917485daf5e4a4f2f0486359f (patch) | |
tree | cfad6c25fe2d253ae970d089c54236a5fc2187d9 /OpenSim/Region/Framework | |
parent | fix: send viewers the Everyone permitions of items inside other objects (diff) | |
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fix incoerent definition of Slam bit (bits 3 and 4 used in diferent
places.) this may still be wrong on other places; Do not loose folded
permitions, WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
2 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index bf991c6..3f531be 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -117,9 +117,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | NOT_STATUS_ROTATE_Z = 0xF7 | 117 | NOT_STATUS_ROTATE_Z = 0xF7 |
118 | } | 118 | } |
119 | 119 | ||
120 | // This flag has the same purpose as InventoryItemFlags.ObjectSlamPerm | ||
121 | public static readonly uint SLAM = 16; | ||
122 | |||
123 | // private PrimCountTaintedDelegate handlerPrimCountTainted = null; | 120 | // private PrimCountTaintedDelegate handlerPrimCountTainted = null; |
124 | 121 | ||
125 | /// <summary> | 122 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b8ac089..557b55e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -5181,7 +5181,7 @@ SendFullUpdateToClient(remoteClient, Position) ignores position parameter | |||
5181 | /// <param name="scene">The scene the prim is being rezzed into</param> | 5181 | /// <param name="scene">The scene the prim is being rezzed into</param> |
5182 | public void ApplyPermissionsOnRez(InventoryItemBase item, bool userInventory, Scene scene) | 5182 | public void ApplyPermissionsOnRez(InventoryItemBase item, bool userInventory, Scene scene) |
5183 | { | 5183 | { |
5184 | if ((OwnerID != item.Owner) || ((item.CurrentPermissions & SceneObjectGroup.SLAM) != 0) || ((item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)) | 5184 | if ((OwnerID != item.Owner) || ((item.CurrentPermissions & (uint)PermissionMask.Slam) != 0) || ((item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)) |
5185 | { | 5185 | { |
5186 | if (scene.Permissions.PropagatePermissions()) | 5186 | if (scene.Permissions.PropagatePermissions()) |
5187 | { | 5187 | { |