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authorUbitUmarov2012-10-30 19:42:32 +0000
committerUbitUmarov2012-10-30 19:42:32 +0000
commite6c8eca504a4cc0daace04ad51c2cb65b3904591 (patch)
tree7966cbf850ac084e3c1d1ab7b3e788a75844bbe7 /OpenSim/Region/Framework
parent revert last change (diff)
parentSet the script state to new rez when a scriptis saved, rather than region start. (diff)
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Merge branch 'avination' into ubitwork
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs28
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs28
5 files changed, 55 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index dd9210f..906c1ee 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -335,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes
335 { 335 {
336 // Needs to determine which engine was running it and use that 336 // Needs to determine which engine was running it and use that
337 // 337 //
338 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); 338 errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 1);
339 } 339 }
340 340
341 // Tell anyone managing scripts that a script has been reloaded/changed 341 // Tell anyone managing scripts that a script has been reloaded/changed
@@ -2503,6 +2503,12 @@ namespace OpenSim.Region.Framework.Scenes
2503 } 2503 }
2504 2504
2505 m_sceneGraph.LinkObjects(root, children); 2505 m_sceneGraph.LinkObjects(root, children);
2506
2507 ScenePresence sp;
2508 if (TryGetScenePresence(agentId, out sp))
2509 {
2510 root.SendPropertiesToClient(sp.ControllingClient);
2511 }
2506 } 2512 }
2507 2513
2508 private string PermissionString(uint permissions) 2514 private string PermissionString(uint permissions)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ccb4aad..649d545 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1674,7 +1674,10 @@ namespace OpenSim.Region.Framework.Scenes
1674 { 1674 {
1675 List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); 1675 List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
1676 lock (m_groupsWithTargets) 1676 lock (m_groupsWithTargets)
1677 objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); 1677 {
1678 foreach (SceneObjectGroup grp in m_groupsWithTargets.Values)
1679 objs.Add(grp);
1680 }
1678 1681
1679 foreach (SceneObjectGroup entry in objs) 1682 foreach (SceneObjectGroup entry in objs)
1680 entry.checkAtTargets(); 1683 entry.checkAtTargets();
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index e29b2c1..af13b46 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1849,6 +1849,7 @@ namespace OpenSim.Region.Framework.Scenes
1849 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; 1849 SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup;
1850 } 1850 }
1851 1851
1852 parentGroup.AdjustChildPrimPermissions();
1852 parentGroup.HasGroupChanged = true; 1853 parentGroup.HasGroupChanged = true;
1853 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); 1854 parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
1854 parentGroup.ScheduleGroupForFullUpdate(); 1855 parentGroup.ScheduleGroupForFullUpdate();
@@ -1989,6 +1990,7 @@ namespace OpenSim.Region.Framework.Scenes
1989 // return unless the root is deleted. This will remove them 1990 // return unless the root is deleted. This will remove them
1990 // from the database. They will be rewritten immediately, 1991 // from the database. They will be rewritten immediately,
1991 // minus the rows for the unlinked child prims. 1992 // minus the rows for the unlinked child prims.
1993 g.AdjustChildPrimPermissions();
1992 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); 1994 m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID);
1993 g.TriggerScriptChangedEvent(Changed.LINK); 1995 g.TriggerScriptChangedEvent(Changed.LINK);
1994 g.HasGroupChanged = true; // Persist 1996 g.HasGroupChanged = true; // Persist
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index f490d90..ee61de6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -307,6 +307,11 @@ namespace OpenSim.Region.Framework.Scenes
307 307
308 private bool m_isBackedUp; 308 private bool m_isBackedUp;
309 309
310 public bool IsBackedUp
311 {
312 get { return m_isBackedUp; }
313 }
314
310 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>(); 315 protected MapAndArray<UUID, SceneObjectPart> m_parts = new MapAndArray<UUID, SceneObjectPart>();
311 316
312 protected ulong m_regionHandle; 317 protected ulong m_regionHandle;
@@ -3410,11 +3415,18 @@ namespace OpenSim.Region.Framework.Scenes
3410 3415
3411 public void AdjustChildPrimPermissions() 3416 public void AdjustChildPrimPermissions()
3412 { 3417 {
3418 uint newOwnerMask = (uint)PermissionMask.All & 0xfffffff8; // Mask folded bits
3419 uint foldedPerms = RootPart.OwnerMask & 3;
3420
3413 ForEachPart(part => 3421 ForEachPart(part =>
3414 { 3422 {
3423 newOwnerMask &= part.BaseMask;
3415 if (part != RootPart) 3424 if (part != RootPart)
3416 part.ClonePermissions(RootPart); 3425 part.ClonePermissions(RootPart);
3417 }); 3426 });
3427
3428 RootPart.OwnerMask = newOwnerMask | foldedPerms;
3429 RootPart.ScheduleFullUpdate();
3418 } 3430 }
3419 3431
3420 public void UpdatePermissions(UUID AgentID, byte field, uint localID, 3432 public void UpdatePermissions(UUID AgentID, byte field, uint localID,
@@ -3422,8 +3434,24 @@ namespace OpenSim.Region.Framework.Scenes
3422 { 3434 {
3423 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF); 3435 RootPart.UpdatePermissions(AgentID, field, localID, mask, addRemTF);
3424 3436
3437 bool god = Scene.Permissions.IsGod(AgentID);
3438
3439 if (field == 1 && god)
3440 {
3441 ForEachPart(part =>
3442 {
3443 part.BaseMask = RootPart.BaseMask;
3444 });
3445 }
3446
3425 AdjustChildPrimPermissions(); 3447 AdjustChildPrimPermissions();
3426 3448
3449 if (field == 1 && god) // Base mask was set. Update all child part inventories
3450 {
3451 foreach (SceneObjectPart part in Parts)
3452 part.Inventory.ApplyGodPermissions(RootPart.BaseMask);
3453 }
3454
3427 HasGroupChanged = true; 3455 HasGroupChanged = true;
3428 3456
3429 // Send the group's properties to all clients once all parts are updated 3457 // Send the group's properties to all clients once all parts are updated
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 1857757..49b771f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4468,7 +4468,7 @@ namespace OpenSim.Region.Framework.Scenes
4468 if (god) 4468 if (god)
4469 { 4469 {
4470 BaseMask = ApplyMask(BaseMask, set, mask); 4470 BaseMask = ApplyMask(BaseMask, set, mask);
4471 Inventory.ApplyGodPermissions(_baseMask); 4471 Inventory.ApplyGodPermissions(BaseMask);
4472 } 4472 }
4473 4473
4474 break; 4474 break;
@@ -4487,7 +4487,7 @@ namespace OpenSim.Region.Framework.Scenes
4487 case 16: 4487 case 16:
4488 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) & 4488 NextOwnerMask = ApplyMask(NextOwnerMask, set, mask) &
4489 baseMask; 4489 baseMask;
4490 // Prevent the client from creating no mod, no copy 4490 // Prevent the client from creating no copy, no transfer
4491 // objects 4491 // objects
4492 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0) 4492 if ((NextOwnerMask & (uint)PermissionMask.Copy) == 0)
4493 NextOwnerMask |= (uint)PermissionMask.Transfer; 4493 NextOwnerMask |= (uint)PermissionMask.Transfer;
@@ -4505,20 +4505,20 @@ namespace OpenSim.Region.Framework.Scenes
4505 { 4505 {
4506 bool update = false; 4506 bool update = false;
4507 4507
4508 if (BaseMask != source.BaseMask || 4508 uint prevOwnerMask = OwnerMask;
4509 OwnerMask != source.OwnerMask || 4509 uint prevGroupMask = GroupMask;
4510 GroupMask != source.GroupMask || 4510 uint prevEveryoneMask = EveryoneMask;
4511 EveryoneMask != source.EveryoneMask || 4511 uint prevNextOwnerMask = NextOwnerMask;
4512 NextOwnerMask != source.NextOwnerMask)
4513 update = true;
4514 4512
4515 BaseMask = source.BaseMask; 4513 OwnerMask = source.OwnerMask & BaseMask;
4516 OwnerMask = source.OwnerMask; 4514 GroupMask = source.GroupMask & BaseMask;
4517 GroupMask = source.GroupMask; 4515 EveryoneMask = source.EveryoneMask & BaseMask;
4518 EveryoneMask = source.EveryoneMask; 4516 NextOwnerMask = source.NextOwnerMask & BaseMask;
4519 NextOwnerMask = source.NextOwnerMask;
4520 4517
4521 if (update) 4518 if (OwnerMask != prevOwnerMask ||
4519 GroupMask != prevGroupMask ||
4520 EveryoneMask != prevEveryoneMask ||
4521 NextOwnerMask != prevNextOwnerMask)
4522 SendFullUpdateToAllClients(); 4522 SendFullUpdateToAllClients();
4523 } 4523 }
4524 4524